From 88a1453515628386995add0f185181009e23f73c Mon Sep 17 00:00:00 2001 From: Dart Raiden Date: Sun, 20 Oct 2013 20:14:50 +0000 Subject: Xfire: spelling corrections (thx RMN) git-svn-id: http://svn.miranda-ng.org/main/trunk@6566 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Xfire/src/addgamedialog.cpp | 8 ++++---- protocols/Xfire/src/options.cpp | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'protocols/Xfire/src') diff --git a/protocols/Xfire/src/addgamedialog.cpp b/protocols/Xfire/src/addgamedialog.cpp index 53e8519c9b..95a1ae863c 100644 --- a/protocols/Xfire/src/addgamedialog.cpp +++ b/protocols/Xfire/src/addgamedialog.cpp @@ -582,7 +582,7 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, { if(LOWORD(wParam) == IDC_SENDIDHELP) { - MessageBoxA(hwndDlg, Translate("If you add a mod of a Xfire supported game, then you can specify what gameid will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game id and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK); + MessageBoxA(hwndDlg, Translate("If you add a mod of a Xfire supported game, then you can specify what game ID will be sent to Xfire. So if you add a Half-Life mod, you can set the Half-Life game ID and if you start the game, your Xfire buddies will see the Half-Life game icon next to your name and the game time will be tracked."), Translate("XFire Options"), MB_OK|MB_ICONASTERISK); } else if(LOWORD(wParam) == IDC_GAMEIDHELP) { @@ -651,7 +651,7 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, if(!strlen(temp)) { if(!editgame) delete newgame; - return MessageBoxA(hwndDlg, Translate("Please enter a game id."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); + return MessageBoxA(hwndDlg, Translate("Please enter a game ID."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } else { @@ -660,13 +660,13 @@ INT_PTR CALLBACK DlgAddGameProc2 (HWND hwndDlg, if(gameid<1) { if(!editgame) delete newgame; - return MessageBoxA(hwndDlg, Translate("Please enter a game id above 1."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); + return MessageBoxA(hwndDlg, Translate("Please enter a game ID above 1."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } //gameid auf uniq prüfen else if(xgamelist.getGamebyGameid(gameid)) { if(!editgame) delete newgame; - return MessageBoxA(hwndDlg, Translate("This game id is already in use."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); + return MessageBoxA(hwndDlg, Translate("This game ID is already in use."), Translate("XFire Options"), MB_OK|MB_ICONEXCLAMATION); } //gameid zuordnen newgame->id=gameid; diff --git a/protocols/Xfire/src/options.cpp b/protocols/Xfire/src/options.cpp index 40e0758395..9d7e519e93 100644 --- a/protocols/Xfire/src/options.cpp +++ b/protocols/Xfire/src/options.cpp @@ -941,7 +941,7 @@ static INT_PTR CALLBACK DlgProcOpts6(HWND hwndDlg, UINT msg, WPARAM wParam, LPAR ShowWindow(GetDlgItem(hwndDlg, IDC_EDITGAME), SW_HIDE); } else - MessageBoxA(hwndDlg,Translate("Error unknown game id."),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION); + MessageBoxA(hwndDlg,Translate("Error: unknown game ID."),Translate("XFire Options"),MB_OK|MB_ICONEXCLAMATION); //gameliste unblocken xgamelist.Block(FALSE); //gamelist neu füllen -- cgit v1.2.3