From 897314924732a35178fa94c257ea370b6c056120 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Robert=20P=C3=B6sel?= Date: Mon, 8 Dec 2014 10:35:48 +0000 Subject: Steam: Add new contacts at login only, so it won't feed our clist with "random" players git-svn-id: http://svn.miranda-ng.org/main/trunk@11272 1316c22d-e87f-b044-9b9b-93d7a3e3ba9c --- protocols/Steam/src/steam_pooling.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'protocols') diff --git a/protocols/Steam/src/steam_pooling.cpp b/protocols/Steam/src/steam_pooling.cpp index bd0d2fa49e..41adf28304 100644 --- a/protocols/Steam/src/steam_pooling.cpp +++ b/protocols/Steam/src/steam_pooling.cpp @@ -82,7 +82,7 @@ void CSteamProto::ParsePollData(JSONNODE *data) MCONTACT hContact = FindContact(steamId); if (hContact == NULL) - hContact = AddContact(steamId); + continue; // probably this is info about random player playing on same server, so we ignore it setWord(hContact, "Status", status); -- cgit v1.2.3