/* Miranda NG: the free IM client for Microsoft* Windows* Copyright (c) 2012-14 Miranda NG project (http://miranda-ng.org) Copyright (c) 2000-08 Miranda ICQ/IM project, all portions of this codebase are copyrighted to the people listed in contributors.txt. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef M_SKIN_H__ #define M_SKIN_H__ 1 extern int hLangpack; //loads an icon from the user's custom skin library, or from the exe if there //isn't one of them //wParam = id of icon to load - see below //lParam = 0 //returns an hIcon for the new icon. Do *not* DestroyIcon() the return value //returns NULL if id is invalid, but will always succeed for a valid id #define MS_SKIN_LOADICON "Skin/Icons/Load" //nice function to wrap this: __forceinline HICON LoadSkinnedIcon(int id) { return (HICON) CallService(MS_SKIN_LOADICON, id, 0); } __forceinline HANDLE LoadSkinnedIconHandle(int id) { return (HANDLE)CallService(MS_SKIN_LOADICON, id, 1); } __forceinline HICON LoadSkinnedIconBig(int id) { return (HICON) CallService(MS_SKIN_LOADICON, id, 2); } __forceinline LPCSTR LoadSkinnedIconName(int id) { return (LPCSTR)CallService(MS_SKIN_LOADICON, id, 3); } // event icons #define SKINICON_EVENT_MESSAGE 100 #define SKINICON_EVENT_URL 101 #define SKINICON_EVENT_FILE 102 // msgbox icons #define SKINICON_INFORMATION 150 #define SKINICON_WARNING 151 #define SKINICON_ERROR 152 // other icons #define SKINICON_OTHER_MIRANDA 200 #define SKINICON_OTHER_EXIT 201 #define SKINICON_OTHER_SHOWHIDE 202 #define SKINICON_OTHER_GROUPOPEN 203 #define SKINICON_OTHER_USERONLINE 204 #define SKINICON_OTHER_GROUPSHUT 205 #define SKINICON_OTHER_CONNECTING 206 #define SKINICON_OTHER_ADDCONTACT 207 #define SKINICON_OTHER_USERDETAILS 208 #define SKINICON_OTHER_HISTORY 209 #define SKINICON_OTHER_DOWNARROW 210 #define SKINICON_OTHER_FINDUSER 211 #define SKINICON_OTHER_OPTIONS 212 #define SKINICON_OTHER_SENDEMAIL 213 #define SKINICON_OTHER_DELETE 214 #define SKINICON_OTHER_RENAME 215 #define SKINICON_OTHER_SMS 216 #define SKINICON_OTHER_SEARCHALL 217 #define SKINICON_OTHER_TICK 218 #define SKINICON_OTHER_NOTICK 219 #define SKINICON_OTHER_HELP 220 #define SKINICON_OTHER_MIRANDAWEB 221 #define SKINICON_OTHER_TYPING 222 #define SKINICON_OTHER_SMALLDOT 223 #define SKINICON_OTHER_FILLEDBLOB 224 #define SKINICON_OTHER_EMPTYBLOB 225 #define SKINICON_OTHER_UNICODE 226 #define SKINICON_OTHER_ANSI 227 #define SKINICON_OTHER_LOADED 228 #define SKINICON_OTHER_NOTLOADED 229 #define SKINICON_OTHER_UNDO 230 #define SKINICON_OTHER_WINDOW 231 #define SKINICON_OTHER_WINDOWS 232 #define SKINICON_OTHER_ACCMGR 233 #define SKINICON_OTHER_MAINMENU 234 #define SKINICON_OTHER_STATUS 235 #define SKINICON_CHAT_JOIN 236 #define SKINICON_CHAT_LEAVE 237 #define SKINICON_OTHER_STATUS_LOCKED 238 #define SKINICON_OTHER_GROUP 239 #define SKINICON_OTHER_ON 240 #define SKINICON_OTHER_OFF 241 #define SKINICON_OTHER_LOADEDGRAY 242 #define SKINICON_OTHER_NOTLOADEDGRAY 243 #define SKINICON_OTHER_VISIBLE_ALL 244 #define SKINICON_OTHER_INVISIBLE_ALL 245 #define SKINICON_OTHER_FRAME 246 #define SKINICON_AUTH_ADD 247 #define SKINICON_AUTH_REQUEST 248 #define SKINICON_AUTH_GRANT 249 #define SKINICON_AUTH_REVOKE 250 //menu icons are owned by the module that uses them so are not and should not //be skinnable. Except exit and show/hide //status mode icons. NOTE: These are deprecated in favour of LoadSkinnedProtoIcon() #define SKINICON_STATUS_OFFLINE 0 #define SKINICON_STATUS_ONLINE 1 #define SKINICON_STATUS_AWAY 2 #define SKINICON_STATUS_NA 3 #define SKINICON_STATUS_OCCUPIED 4 #define SKINICON_STATUS_DND 5 #define SKINICON_STATUS_FREE4CHAT 6 #define SKINICON_STATUS_INVISIBLE 7 #define SKINICON_STATUS_ONTHEPHONE 8 #define SKINICON_STATUS_OUTTOLUNCH 9 //Loads an icon representing the status mode for a particular protocol. //wParam = (WPARAM)(const char*)szProto //lParam = status //returns an hIcon for the new icon. Do *not* DestroyIcon() the return value //returns NULL on failure //if szProto is NULL the function will load the user's selected 'all protocols' //status icon. #define MS_SKIN_LOADPROTOICON "Skin/Icons/LoadProto" #define MS_SKIN_LOADPROTOICONBIG "Skin/Icons/LoadProtoBig" //nice function to wrap this: __forceinline HICON LoadSkinnedProtoIcon(const char *szProto, int status) {return (HICON)CallService(MS_SKIN_LOADPROTOICON, (WPARAM)szProto, status);} __forceinline HICON LoadSkinnedProtoIconBig(const char *szProto, int status) {return (HICON)CallService(MS_SKIN_LOADPROTOICONBIG, (WPARAM)szProto, status);} //add a new sound so it has a default and can be changed in the options dialog //wParam = hLangpack //lParam = (LPARAM)(SKINSOUNDDESC*)ssd; //returns 0 on success, nonzero otherwise #define SSDF_UNICODE 0x0001 #if defined(_UNICODE) #define SSDF_TCHAR SSDF_UNICODE #else #define SSDF_TCHAR 0 #endif typedef struct { int cbSize; const char *pszName; // name to refer to sound when playing and in db union { const char *pszDescription; // [TRANSLATED-BY-CORE] description for options dialog const TCHAR *ptszDescription; }; union { const char *pszDefaultFile; // default sound file to use const TCHAR *ptszDefaultFile; }; union { const char *pszSection; // [TRANSLATED-BY-CORE] section name used to group sounds (NULL is acceptable) (added during 0.3.4+ (2004/10/*)) const TCHAR *ptszSection; }; DWORD dwFlags; } SKINSOUNDDESCEX; __forceinline INT_PTR SkinAddNewSoundEx(const char *name, const char *section, const char *description) { SKINSOUNDDESCEX ssd = { 0 }; ssd.cbSize = sizeof(ssd); ssd.pszName = name; ssd.pszSection = section; ssd.pszDescription = description; return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd); } __forceinline INT_PTR SkinAddNewSound(const char *name, const char *description, const char *defaultFile) { SKINSOUNDDESCEX ssd = { 0 }; ssd.cbSize = sizeof(ssd); ssd.pszName = name; ssd.pszDescription = description; ssd.pszDefaultFile = defaultFile; return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd); } __forceinline INT_PTR SkinAddNewSoundExT(const char *name, const TCHAR *section, const TCHAR *description) { SKINSOUNDDESCEX ssd = { 0 }; ssd.cbSize = sizeof(ssd); ssd.dwFlags = SSDF_TCHAR; ssd.pszName = name; ssd.ptszSection = section; ssd.ptszDescription = description; return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)&ssd); } __forceinline INT_PTR Skin_AddSound(SKINSOUNDDESCEX *ssd) { return CallService("Skin/Sounds/AddNew", hLangpack, (LPARAM)ssd); } //plays a named sound event //wParam = 0 //lParam = (LPARAM)(const char*)pszName //pszName should have been added with Skin/Sounds/AddNew, but if not the //function will not fail, it will play the Windows default sound instead. #define MS_SKIN_PLAYSOUND "Skin/Sounds/Play" __forceinline INT_PTR SkinPlaySound(const char *name) { return CallService(MS_SKIN_PLAYSOUND, 0, (LPARAM)name); } //plays any sound file //wParam = 0 //lParam = (LPARAM)(const TCHAR*)ptszFileName #define MS_SKIN_PLAYSOUNDFILE "Skin/Sounds/PlayFile" __forceinline INT_PTR SkinPlaySoundFile(const TCHAR *ptszFileName) { return CallService(MS_SKIN_PLAYSOUNDFILE, 0, (LPARAM)ptszFileName); } //sent when the icons DLL has been changed in the options dialog, and everyone //should re-make their image lists //wParam = lParam = 0 #define ME_SKIN_ICONSCHANGED "Skin/IconsChanged" /* wParam: 0 when playing sound (1 when sound is being previewed) lParam: (TCHAR*) pszSoundFile Affect: This hook is fired when the sound module needs to play a sound Note : This event has default processing, if no one HookEvent()'s this event then it will use the default hook code, which uses PlaySound() Version: 0.3.4a (2004/09/15) */ #define ME_SKIN_PLAYINGSOUND "Skin/Sounds/Playing" //random ideas for the future: // Skin/LoadNetworkAnim - get some silly spinner thing when we want to be busy #endif //M_SKIN_H__