/* * ptw32_threadReuse.c * * Description: * This translation unit implements miscellaneous thread functions. * * -------------------------------------------------------------------------- * * Pthreads4w - POSIX Threads Library for Win32 * Copyright(C) 1998 John E. Bossom * Copyright(C) 1999-2018, Pthreads4w contributors * * Homepage: https://sourceforge.net/projects/pthreads4w/ * * The current list of contributors is contained * in the file CONTRIBUTORS included with the source * code distribution. The list can also be seen at the * following World Wide Web location: * https://sourceforge.net/p/pthreads4w/wiki/Contributors/ * * This file is part of Pthreads4w. * * Pthreads4w is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Pthreads4w is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Pthreads4w. If not, see . * */ #ifdef HAVE_CONFIG_H # include #endif #include "pthread.h" #include "implement.h" /* * How it works: * A pthread_t is a struct (2x32 bit scalar types on x86, 2x64 bit on x86_64) * [FIXME: This is not true, x86_64 is 64 bit pointer and 32 bit counter. This * should be fixed in version 3.0.0] * which is normally passed/returned by value to/from pthreads routines. * Applications are therefore storing a copy of the struct as it is at that * time. * * The original pthread_t struct plus all copies of it contain the address of * the thread state struct ptw32_thread_t_ (p), plus a reuse counter (x). Each * ptw32_thread_t contains the original copy of it's pthread_t (ptHandle). * Once malloced, a ptw32_thread_t_ struct is not freed until the process exits. * * The thread reuse stack is a simple LILO stack managed through a singly * linked list element in the ptw32_thread_t. * * Each time a thread is destroyed, the ptw32_thread_t address is pushed onto the * reuse stack after it's ptHandle's reuse counter has been incremented. * * The following can now be said from this: * - two pthread_t's refer to the same thread iff their ptw32_thread_t reference * pointers are equal and their reuse counters are equal. That is, * * equal = (a.p == b.p && a.x == b.x) * * - a pthread_t copy refers to a destroyed thread if the reuse counter in * the copy is not equal to (i.e less than) the reuse counter in the original. * * threadDestroyed = (copy.x != ((ptw32_thread_t *)copy.p)->ptHandle.x) * */ /* * Pop a clean pthread_t struct off the reuse stack. */ pthread_t ptw32_threadReusePop (void) { pthread_t t = {NULL, 0}; ptw32_mcs_local_node_t node; ptw32_mcs_lock_acquire(&ptw32_thread_reuse_lock, &node); if (PTW32_THREAD_REUSE_EMPTY != ptw32_threadReuseTop) { ptw32_thread_t * tp; tp = ptw32_threadReuseTop; ptw32_threadReuseTop = tp->prevReuse; if (PTW32_THREAD_REUSE_EMPTY == ptw32_threadReuseTop) { ptw32_threadReuseBottom = PTW32_THREAD_REUSE_EMPTY; } tp->prevReuse = NULL; t = tp->ptHandle; } ptw32_mcs_lock_release(&node); return t; } /* * Push a clean pthread_t struct onto the reuse stack. * Must be re-initialised when reused. * All object elements (mutexes, events etc) must have been either * destroyed before this, or never initialised. */ void ptw32_threadReusePush (pthread_t thread) { ptw32_thread_t * tp = (ptw32_thread_t *) thread.p; pthread_t t; ptw32_mcs_local_node_t node; ptw32_mcs_lock_acquire(&ptw32_thread_reuse_lock, &node); t = tp->ptHandle; memset(tp, 0, sizeof(ptw32_thread_t)); /* Must restore the original POSIX handle that we just wiped. */ tp->ptHandle = t; /* Bump the reuse counter now */ #if defined(PTW32_THREAD_ID_REUSE_INCREMENT) tp->ptHandle.x += PTW32_THREAD_ID_REUSE_INCREMENT; #else tp->ptHandle.x++; #endif tp->state = PThreadStateReuse; tp->prevReuse = PTW32_THREAD_REUSE_EMPTY; if (PTW32_THREAD_REUSE_EMPTY != ptw32_threadReuseBottom) { ptw32_threadReuseBottom->prevReuse = tp; } else { ptw32_threadReuseTop = tp; } ptw32_threadReuseBottom = tp; ptw32_mcs_lock_release(&node); }