// ========================================================== // XYZ to RGB TIFF conversion routines // // Design and implementation by // - Hervé Drolon (drolon@infonie.fr) // // This file is part of FreeImage 3 // // COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY // OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES // THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE // OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED // CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT // THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY // SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL // PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER // THIS DISCLAIMER. // // Use at your own risk! // ========================================================== #include "FreeImage.h" #include "Utilities.h" void tiff_ConvertLineXYZToRGB(BYTE *target, BYTE *source, double stonits, int width_in_pixels) { FIRGBF *rgbf = (FIRGBF*)target; float *xyz = (float*)source; for (int cols = 0; cols < width_in_pixels; cols++) { // assume CCIR-709 primaries (matrix from tif_luv.c) // LOG Luv XYZ (D65) -> sRGB (CIE Illuminant E) rgbf->red = (float)( 2.690*xyz[0] + -1.276*xyz[1] + -0.414*xyz[2]); rgbf->green = (float)(-1.022*xyz[0] + 1.978*xyz[1] + 0.044*xyz[2]); rgbf->blue = (float)( 0.061*xyz[0] + -0.224*xyz[1] + 1.163*xyz[2]); /* if (stonits != 0.0) { rgbf->red = (float)(rgbf->red * stonits); rgbf->green = (float)(rgbf->green * stonits); rgbf->blue = (float)(rgbf->blue * stonits); } */ rgbf++; xyz += 3; } } void tiff_ConvertLineRGBToXYZ(BYTE *target, BYTE *source, int width_in_pixels) { FIRGBF *rgbf = (FIRGBF*)source; float *xyz = (float*)target; for (int cols = 0; cols < width_in_pixels; cols++) { // assume CCIR-709 primaries, whitepoint x = 1/3 y = 1/3 (D_E) // "The LogLuv Encoding for Full Gamut, High Dynamic Range Images" // sRGB ( CIE Illuminant E ) -> LOG Luv XYZ (D65) xyz[0] = (float)(0.497*rgbf->red + 0.339*rgbf->green + 0.164*rgbf->blue); xyz[1] = (float)(0.256*rgbf->red + 0.678*rgbf->green + 0.066*rgbf->blue); xyz[2] = (float)(0.023*rgbf->red + 0.113*rgbf->green + 0.864*rgbf->blue); rgbf++; xyz += 3; } }