// ========================================================== // Input/Output functions // // Design and implementation by // - Floris van den Berg (flvdberg@wxs.nl) // // This file is part of FreeImage 3 // // COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY // OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES // THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE // OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED // CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT // THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY // SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL // PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER // THIS DISCLAIMER. // // Use at your own risk! // ========================================================== #ifndef FREEIMAGEIO_H #define FREEIMAGEIO_H #ifndef FREEIMAGE_H #include "FreeImage.h" #endif // ---------------------------------------------------------- FI_STRUCT (FIMEMORYHEADER) { /** Flag used to remember to delete the 'data' buffer. When the buffer is a wrapped buffer, it is read-only, no need to delete it. When the buffer is a read/write buffer, it is allocated dynamically and must be deleted when no longer needed. */ BOOL delete_me; /** file_length is equal to the input buffer size when the buffer is a wrapped buffer, i.e. file_length == data_length. file_length is the amount of the written bytes when the buffer is a read/write buffer. */ long file_length; /** When using read-only input buffers, data_length is equal to the input buffer size, i.e. the file_length. When using read/write buffers, data_length is the size of the allocated buffer, whose size is greater than or equal to file_length. */ long data_length; /** start buffer address */ void *data; /** Current position into the memory stream */ long current_position; }; void SetDefaultIO(FreeImageIO *io); void SetMemoryIO(FreeImageIO *io); #endif // !FREEIMAGEIO_H