#ifndef _ALARMLIST_INC #define _ALARMLIST_INC #include "options.h" #include "time_utils.h" #include "alarm_win.h" #include "m_alarms.h" void free_alarm_data(ALARM *alarm); void copy_alarm_data(ALARM *dest, ALARM *src); int MinutesInFuture(SYSTEMTIME time, Occurrence occ, int selected_days = 0); void TimeForMinutesInFuture(int mins, SYSTEMTIME *time); static bool operator<(const ALARM &a1, const ALARM &a2) { return MinutesInFuture(a1.time, a1.occurrence, a1.day_mask) < MinutesInFuture(a2.time, a2.occurrence, a2.day_mask); // less-than inverted 'cause we want ascending order } class AlarmList { public: AlarmList(): head(0), tail(0), count(0) {} virtual ~AlarmList() {clear();} void sort() { if (count < 2) return; Node *c1 = head, *c2; // bubble sort...hey, i'm lazy :) while(c1) { c2 = c1->next; while(c2) { if (c2->alarm < c1->alarm) { swap (c1, c2); } c2 = c2->next; } c1 = c1->next; } } void clear() { Node *current; while(head) { current = head; head = head->next; free_alarm_data(¤t->alarm); delete current; } count = 0; tail = 0; reset(); } int size() {return count;} ALARM &at(int index) { int i = 0; Node *current = head; while(i < index && i < count && current) { current = current->next; i++; } return current->alarm; } void reset() {it_current = head;} ALARM *current() {return (it_current ? &it_current->alarm : 0);} void next() {it_current = it_current->next;} void erase() { if (it_current) { if (it_current->next) it_current->next->prev = it_current->prev; if (it_current->prev) it_current->prev->next = it_current->next; if (tail == it_current) tail = tail->prev; if (head == it_current) head = head->next; free_alarm_data(&it_current->alarm); delete it_current; count--; reset(); } } // copies the alarm into the list void push_back(ALARM *alarm) { Node *nn = new Node; memset(&nn->alarm, 0, sizeof(ALARM)); copy_alarm_data(&nn->alarm, alarm); nn->prev = tail; if (tail) tail->next = nn; tail = nn; if (!head) head = tail; count++; } protected: class Node { public: Node(): next(0), prev(0) {} ALARM alarm; Node *next, *prev; }; Node *head, *tail, *it_current; int count; void swap(Node *n1, Node *n2) { ALARM temp = n1->alarm; n1->alarm = n2->alarm; n2->alarm = temp; } }; //extern AlarmList alarms; void LoadAlarms(); void SaveAlarms(); void InitList(); void DeinitList(); void copy_list(AlarmList ©); void copy_list(AlarmList ©, SYSTEMTIME &start, SYSTEMTIME &end); void set_list(AlarmList ©); void append_to_list(ALARM *alarm); void alter_alarm_list(ALARM *alarm); void remove(unsigned short alarm_id); void suspend(unsigned short alarm_id); void GetPluginTime(SYSTEMTIME *t); // increase 'time' to next occurrence bool UpdateAlarm(SYSTEMTIME &time, Occurrence occ, int selected_days = 0); const ULARGE_INTEGER mult = { 600000000, 0}; // number of 100 microsecond blocks in a minute extern unsigned short next_alarm_id; #endif