//*********************************************************** // Copyright © 2008 Valentin Pavlyuchenko // // This file is part of Boltun. // // Boltun is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Boltun is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Boltun. If not, see . // //*********************************************************** #ifndef PerContactDataH #define PerContactDataH #include "CriticalSection.h" static std::map perContactDataObjects; template class PerContactData { template struct InternalData { CriticalSection lock; Data *data; time_t time; inline InternalData(const Source& src) :time(0) { data = new Data(src); } inline InternalData() :data(NULL) { assert(false); } inline ~InternalData() { delete data; } }; CriticalSection mapLock; unsigned timerID; std::map* > datas; typedef typename std::map* >::iterator mapIt; const Source& source; void CleanupData(); template friend VOID CALLBACK RunTimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime); public: PerContactData(const Source& src); ~PerContactData(); Data* GetData(ContactHandle Contact); void PutData(ContactHandle Contact); }; template PerContactData::PerContactData(const Source& src) :source(src), timerID(0) { } template PerContactData::~PerContactData() { mapLock.Enter(); if (timerID) { KillTimer(NULL, timerID); perContactDataObjects.erase(timerID); } while (!datas.empty()) { while (!(*datas.begin()).second->lock.TryEnter()) { mapLock.Leave(); Sleep(10); mapLock.Enter(); } //Now we know exactly that no-one onws a contact lock InternalData* data = (*datas.begin()).second; data->lock.Leave(); delete data; datas.erase(datas.begin()); } mapLock.Leave(); } template Data* PerContactData::GetData(ContactHandle Contact) { mapLock.Enter(); mapIt it; if ((it = datas.find(Contact)) == datas.end()) it = datas.insert(make_pair(Contact, new InternalData(source))).first; (*it).second->lock.Enter(); (*it).second->time = 0; Data* data = (*it).second->data; mapLock.Leave(); return data; } template void PerContactData::PutData(ContactHandle Contact) { mapLock.Enter(); datas[Contact]->lock.Leave(); ::time(&(datas[Contact]->time)); if (!timerID) { timerID = SetTimer(NULL, 0, 30000, RunTimerProc); assert(timerID); perContactDataObjects[timerID] = this; } mapLock.Leave(); } template void PerContactData::CleanupData() { mapLock.Enter(); time_t now; time(&now); for (mapIt it = datas.begin(); it != datas.end(); ) { if ((*it).second->time) //it's being in use { int diff = (int)difftime(now, (*it).second->time); if (diff >= 30*60) //half of an hour { mapIt tmp = it; it++; delete (*tmp).second; datas.erase(tmp); } else it++; } else it++; } if (timerID && datas.empty()) //timerID may become NULL before locking, so should check { KillTimer(NULL, timerID); perContactDataObjects.erase(timerID); } mapLock.Leave(); } template VOID CALLBACK RunTimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) { PerContactData* val = (PerContactData*)perContactDataObjects[idEvent]; val->CleanupData(); } #endif /* PerContactDataH */