//*********************************************************** // Copyright © 2003-2008 Alexander S. Kiselev, Valentin Pavlyuchenko // // This file is part of Boltun. // // Boltun is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Boltun is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Boltun. If not, see . // //*********************************************************** #include "boltun.h" //Database keys #define DB_EVERYBODY "Everybody" #define DB_NOT_IN_LIST "NotInList" #define DB_AUTOAWAY "AutoAway" #define DB_WARN "Warn" #define DB_MARK_READ "MarkRead" #define DB_WAIT_TIME "WaitTime" #define DB_THINK_TIME "ThinkTime" #define DB_PAUSE_DEPENDS "PauseDepends" #define DB_PAUSE_RANDOM "PauseRandom" #define DB_WARN_TEXT "WarnText" #define DB_MIND_FILE_NAME "MindFileName" #define DB_ENGINE_SILENT "SilentEngine" #define DB_ENGINE_LOWERCASE "MakeLowerCase" #define DB_ENGINE_UNDERSTAND_ALWAYS "UnderstandAlways" inline TCHAR* GetString(char* key, const TCHAR* def) { DBVARIANT dbv; TCHAR* val; if (!db_get_ts(NULL, BOLTUN_KEY, key, &dbv)) { size_t len = wcslen(dbv.ptszVal) + 1; val = new TCHAR[len]; _tcscpy_s(val, len, dbv.ptszVal); db_free(&dbv); } else { size_t len = wcslen(def) + 1; val = new TCHAR[len]; _tcscpy_s(val, len, def); } return val; } inline const TCHAR* SetString(char* key, const TCHAR* value) { size_t len = _tcslen(value) + 1; TCHAR* val = new TCHAR[len]; _tcscpy_s(val, len, value); db_set_ts(NULL, BOLTUN_KEY, key, val); return val; } #define BUILDETTERS(x, str, def) \ const bool BoltunConfig::Get##x() { \ return db_get_dw(NULL, BOLTUN_KEY, str, def) != 0; } \ const bool BoltunConfig::Set##x(const bool value) { \ db_set_dw(NULL, BOLTUN_KEY, str, value); \ return value; } #define BUILDINTETTERS(x, str, def) \ const int BoltunConfig::Get##x() { \ return db_get_dw(NULL, BOLTUN_KEY, str, def); } \ const int BoltunConfig::Set##x(const int value) { \ db_set_dw(NULL, BOLTUN_KEY, str, value); \ return value; } #define BUILDSTRETTERS(x, str, def) \ const TCHAR* BoltunConfig::Get##x() { \ return GetString(str, def); } \ const TCHAR* BoltunConfig::Set##x(const TCHAR* value) { \ return SetString(str, value); } #define BUILDINIT(x) \ x(&BoltunConfig::Get##x, &BoltunConfig::Set##x) BUILDETTERS(TalkWithNotInList, DB_NOT_IN_LIST, false); BUILDETTERS(TalkWithEverybody, DB_EVERYBODY, false); BUILDETTERS(TalkWarnContacts, DB_WARN, false); BUILDETTERS(TalkEveryoneWhileAway, DB_AUTOAWAY, false); BUILDETTERS(MarkAsRead, DB_MARK_READ, true); BUILDINTETTERS(AnswerPauseTime, DB_WAIT_TIME, 2); BUILDINTETTERS(AnswerThinkTime, DB_THINK_TIME, 4); BUILDETTERS(PauseDepends, DB_PAUSE_DEPENDS, TRUE); BUILDETTERS(PauseRandom, DB_PAUSE_RANDOM, TRUE); BUILDSTRETTERS(WarnText, DB_WARN_TEXT, TranslateTS(DEFAULT_WARN_TEXT)); BUILDSTRETTERS(MindFileName, DB_MIND_FILE_NAME, DEFAULT_MIND_FILE); BUILDETTERS(EngineStaySilent, DB_ENGINE_SILENT, FALSE); BUILDETTERS(EngineMakeLowerCase, DB_ENGINE_LOWERCASE, FALSE); BUILDETTERS(EngineUnderstandAlways, DB_ENGINE_UNDERSTAND_ALWAYS, FALSE); BoltunConfig::BoltunConfig() :BUILDINIT(TalkWithEverybody), BUILDINIT(TalkWithNotInList), BUILDINIT(TalkWarnContacts), BUILDINIT(TalkEveryoneWhileAway), BUILDINIT(MarkAsRead), BUILDINIT(AnswerPauseTime), BUILDINIT(AnswerThinkTime), BUILDINIT(PauseDepends), BUILDINIT(PauseRandom), BUILDINIT(WarnText), BUILDINIT(MindFileName), BUILDINIT(EngineStaySilent), BUILDINIT(EngineMakeLowerCase), BUILDINIT(EngineUnderstandAlways) { TalkWithEverybody.SetOwner(this); TalkWithNotInList.SetOwner(this); TalkWarnContacts.SetOwner(this); TalkEveryoneWhileAway.SetOwner(this); MarkAsRead.SetOwner(this); AnswerPauseTime.SetOwner(this); AnswerThinkTime.SetOwner(this); PauseDepends.SetOwner(this); PauseRandom.SetOwner(this); WarnText.SetOwner(this); MindFileName.SetOwner(this); EngineStaySilent.SetOwner(this); EngineMakeLowerCase.SetOwner(this); EngineUnderstandAlways.SetOwner(this); } BoltunConfig::~BoltunConfig() { } class _BoltunConfigInit { public: BoltunConfig cfg; }; _BoltunConfigInit inst; BoltunConfig &Config = inst.cfg;