# Microsoft Developer Studio Project File - Name="Console" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Console - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Console.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Console.mak" CFG="Console - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Console - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Console - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Console - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Console - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "Perforce Project" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Console - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /D "_MBCS" /FR /Yu"Commonheaders.h" /GZ /c # ADD CPP /nologo /MDd /W3 /GX /Zi /Od /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /D "_MBCS" /FR /Yu"Commonheaders.h" /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\..\include" /d "_DEBUG" # ADD RSC /l 0x409 /i "..\..\include" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:IX86 /out:"..\..\Bin\Debug\plugins\Console.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:IX86 /out:"..\..\Bin\Debug\plugins\Console.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Console - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Ox /Ob2 /Gy /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /D "_MBCS" /FR /Yu"Commonheaders.h" /GF /c # ADD CPP /nologo /MD /W3 /Zi /Ox /Ot /Os /Ob2 /Gf /Gy /I "../../include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /D "_MBCS" /FR /Yu"Commonheaders.h" /GF /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\..\include" /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\include" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:IX86 /out:"..\..\bin\release\plugins\Console.dll" /pdbtype:sept /ALIGN:4096 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /machine:IX86 /out:"..\..\bin\release\plugins\Console.dll" /pdbtype:sept /ALIGN:4096 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "Console - 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Win32 Release Unicode" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "$(ConfigurationName)" # PROP BASE Intermediate_Dir "$(ConfigurationName)" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /Ox /Ob2 /Gy /I "../../include" /D "_UNICODE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /FR /Fo".\Release/" /GF /c # ADD CPP /nologo /MD /W3 /Zi /Ox /Og /Gf /Gy /I "../../include" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Console_EXPORTS" /Fr /Fo".\Release/" /Fd".\Release/" /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\..\include" /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\include" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:".\Release\Console.pdb" /map /machine:IX86 /out:"..\..\bin\release unicode\plugins\Console.dll" /implib:".\Release/Console.lib" /pdbtype:sept /ALIGN:4096 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:IX86 /out:"Release_Unicode\Plugins\Console.dll" /implib:".\Release/Console.lib" # SUBTRACT LINK32 /pdb:none !ENDIF # Begin Target # Name "Console - 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