typedef struct { int cbSize; char *pszSection; //section name used to group icons char *pszDescription; //description for options dialog char *pszName; //name to refer to icon when playing and in db char *pszDefaultFile; //default icon file to use int iDefaultIndex; } SKINICONDESC; #define MS_SKIN2_ADDICON "Skin2/Icons/AddIcon" #define MS_SKIN2_GETICON "Skin2/Icons/GetIcon" #define ME_SKIN2_ICONSCHANGED "Skin2/IconsChanged"