# Microsoft Developer Studio Project File - Name="FlashAvatars_6" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=FlashAvatars_6 - Win32 Debug Unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "FlashAvatars_6.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "FlashAvatars_6.mak" CFG="FlashAvatars_6 - Win32 Debug Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "FlashAvatars_6 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "FlashAvatars_6 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "FlashAvatars_6 - Win32 Debug Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "FlashAvatars_6 - Win32 Release Unicode" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "FlashAvatars_6 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Zi /O1 /I "../include" /I "../ExternalAPI" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x417 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib version.lib /nologo /dll /map /debug /machine:I386 /out:"Release/FlashAvatars.dll" /ALIGN:4096 /ignore:4108 # SUBTRACT LINK32 /pdb:none !ELSEIF "$(CFG)" == "FlashAvatars_6 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../miranda/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x25000000" /dll /map /debug /debugtype:both /machine:I386 /out:"../../bin/debug/plugins/ICQ.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none /incremental:no !ELSEIF "$(CFG)" == "FlashAvatars_6 - Win32 Debug Unicode" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "FlashAvatars_6___Win32_Debug_Unicode" # PROP BASE Intermediate_Dir "FlashAvatars_6___Win32_Debug_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Unicode" # PROP Intermediate_Dir "Debug_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../miranda/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../miranda/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "UNICODE" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x25000000" /dll /map /debug /debugtype:both /machine:I386 /out:"../../bin/debug/plugins/ICQ.dll" /pdbtype:sept # SUBTRACT BASE LINK32 /pdb:none /incremental:no # ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x25000000" /dll /map /debug /debugtype:both /machine:I386 /out:"../../bin/debug Unicode/plugins/ICQ.dll" /pdbtype:sept # SUBTRACT LINK32 /pdb:none /incremental:no !ELSEIF "$(CFG)" == "FlashAvatars_6 - Win32 Release Unicode" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "FlashAvatars_6___Win32_Release_Unicode" # PROP BASE Intermediate_Dir "FlashAvatars_6___Win32_Release_Unicode" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /Zi /O1 /I "../miranda/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /Gi /GX /Zi /O1 /I "../include" /I "../ExternalAPI" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "UNICODE" /D "_USRDLL" /D "FlashAvatars_6_EXPORTS" /FR /FD /c # SUBTRACT CPP /YX /Yc /Yu # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x417 /d "NDEBUG" # ADD RSC /l 0x417 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib /nologo /dll /map /debug /machine:I386 /out:"../../bin/release/plugins/ICQ.dll" /ALIGN:4096 /ignore:4108 # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comctl32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib version.lib /nologo /dll /map /debug /machine:I386 /out:"Release_Unicode/FlashAvatars.dll" /ALIGN:4096 /ignore:4108 # SUBTRACT LINK32 /pdb:none /incremental:yes !ENDIF # Begin Target # Name "FlashAvatars_6 - Win32 Release" # Name "FlashAvatars_6 - Win32 Debug" # Name "FlashAvatars_6 - Win32 Debug Unicode" # Name "FlashAvatars_6 - Win32 Release Unicode" # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\criticalsection.h # End Source File # Begin Source File SOURCE=.\m_flash.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\stdafx.h # End Source File # Begin Source File SOURCE=.\TigerHash.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\FlashAvatars.rc # End Source File # End Group # Begin Source File SOURCE=.\cflash.cpp # End Source File # Begin Source File SOURCE=.\stdafx.cpp # End Source File # Begin Source File SOURCE=.\TigerHash.cpp # End Source File # End Target # End Project