/* Popup Plus plugin for Miranda IM Copyright © 2002 Luca Santarelli, © 2004-2007 Victor Pavlychko This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "stdafx.h" #define PU_FONT_THRESHOLD 96 #define PU_BMP_ACCURATE_ARITHMETICS #ifdef PU_BMP_ACCURATE_ARITHMETICS #define PU_DIV255(x) ((x)/255) #define PU_DIV128(x) ((x)/128) typedef float pu_koef; #else #define PU_DIV255(x) ((x)>>8) #define PU_DIV128(x) ((x)>>7) typedef long pu_koef; #endif MyBitmap::MyBitmap() { dcBmp = nullptr; hBmp = nullptr; bits = nullptr; width = height = 0; bitsSave = nullptr; } MyBitmap::MyBitmap(int w, int h) { dcBmp = nullptr; hBmp = nullptr; bits = nullptr; width = height = 0; bitsSave = nullptr; allocate(w, h); } MyBitmap::~MyBitmap() { delete[] bitsSave; free(); } void MyBitmap::setAlpha(BYTE level) { if (!bits) return; GdiFlush(); for (int i = 0; i < width*height; i++) { if (bits[i] & 0xff000000) bits[i] = rgba(getr(bits[i])*level / 255, getg(bits[i])*level / 255, getb(bits[i])*level / 255, geta(bits[i])*level / 255); else bits[i] = rgba(getr(bits[i])*level / 255, getg(bits[i])*level / 255, getb(bits[i])*level / 255, level); } } void MyBitmap::setAlphaRect(int x1, int y1, int x2, int y2, BYTE level) { if (!bits) return; GdiFlush(); for (int i = y1; i < y2; i++) for (int j = x1; j < x2; j++) { int idx = i * width + j; if (bits[idx] & 0xff000000) bits[idx] = rgba(getr(bits[idx])*level / 255, getg(bits[idx])*level / 255, getb(bits[idx])*level / 255, geta(bits[idx])*level / 255); else bits[idx] = rgba(getr(bits[idx])*level / 255, getg(bits[idx])*level / 255, getb(bits[idx])*level / 255, level); } } void MyBitmap::makeOpaque() { if (!bits) return; GdiFlush(); for (int i = 0; i < width*height; i++) bits[i] |= 0xff000000; } void MyBitmap::makeOpaqueRect(int x1, int y1, int x2, int y2) { if (!bits) return; GdiFlush(); for (int i = y1; i < y2; i++) for (int j = x1; j < x2; j++) { int idx = i * width + j; bits[idx] |= 0xff000000; } } void MyBitmap::saveAlpha(int x, int y, int w, int h) { delete[] bitsSave; GdiFlush(); if (!w) w = width; if (!h) h = height; bitsSave = new COLOR32[w*h]; COLOR32 *p1 = bitsSave; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; COLOR32 *p2 = bits + (y + i)*width + x; p1 = bitsSave + i*w; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; *p1++ = *p2++; } } } void MyBitmap::restoreAlpha(int x, int y, int w, int h) { if (!bitsSave) return; GdiFlush(); if (!w) w = width; if (!h) h = height; COLOR32 *p1 = bitsSave; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; COLOR32 *p2 = bits + (y + i)*width + x; p1 = bitsSave + i*w; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; if ((*p1 & 0x00ffffff) != (*p2 & 0x00ffffff)) *p2 |= 0xff000000; else *p2 = (*p2 & 0x00ffffff) | (*p1 & 0xff000000); ++p1; ++p2; } } delete[] bitsSave; bitsSave = nullptr; } void MyBitmap::DrawBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h) { if (!(bits && inbits)) return; GdiFlush(); float kx = (float)inw / w; float ky = (float)inh / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; bits[(i + y)*width + (j + x)] = inbits[int(i*ky)*inw + int(j*kx)]; } } } void MyBitmap::BlendBits(COLOR32 *inbits, int inw, int inh, int x, int y, int w, int h) { if (!(bits && inbits)) return; GdiFlush(); float kx = (float)inw / w; float ky = (float)inh / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; COLOR32 src = inbits[int(i*ky)*inw + int(j*kx)]; COLOR32 dst = bits[(i + y)*width + (j + x)]; long alpha = geta(src); bits[(i + y)*width + (j + x)] = rgba( getr(src) + PU_DIV255((255 - alpha)*getr(dst)), getg(src) + PU_DIV255((255 - alpha)*getg(dst)), getb(src) + PU_DIV255((255 - alpha)*getb(dst)), geta(src) + PU_DIV255((255 - alpha)*geta(dst))); } } } void MyBitmap::Blend(MyBitmap *bmp, int x, int y, int w, int h) { if (!(bits && bmp && bmp->bits)) return; GdiFlush(); if (!w) w = bmp->width; if (!h) h = bmp->height; float kx = (float)bmp->width / w; float ky = (float)bmp->height / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; COLOR32 src = bmp->bits[int(i*ky)*bmp->width + int(j*kx)]; COLOR32 dst = bits[(i + y)*width + (j + x)]; long alpha = geta(src); bits[(i + y)*width + (j + x)] = rgba( getr(src) + PU_DIV255((255 - alpha)*getr(dst)), getg(src) + PU_DIV255((255 - alpha)*getg(dst)), getb(src) + PU_DIV255((255 - alpha)*getb(dst)), geta(src) + PU_DIV255((255 - alpha)*geta(dst))); } } } void MyBitmap::Draw(MyBitmap *bmp, int x, int y, int w, int h) { if (!(bits && bmp && bmp->bits)) return; GdiFlush(); if (!w) w = bmp->width; if (!h) h = bmp->height; if (!x && !y && (w == width) && (h == height) && (w == bmp->width) && (h == bmp->height)) { // fast bitmap copy is possible good for animated avatars memcpy(bits, bmp->bits, width*height*sizeof(COLOR32)); return; } float kx = (float)bmp->width / w; float ky = (float)bmp->height / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; bits[(i + y)*width + (j + x)] = bmp->bits[int(i*ky)*bmp->width + int(j*kx)]; } } } void MyBitmap::BlendColorized(MyBitmap *bmp, int x, int y, int w, int h, COLOR32 color) { if (!(bits && bmp && bmp->bits)) return; GdiFlush(); if (!w) w = bmp->width; if (!h) h = bmp->height; float kx = (float)bmp->width / w; float ky = (float)bmp->height / h; // we should swap B and R channels when working with win32 COLORREF float koef1r = (255 - getb(color)) / 128.0f; float koef1g = (255 - getg(color)) / 128.0f; float koef1b = (255 - getr(color)) / 128.0f; int br = -255 + 2 * getb(color); int bg = -255 + 2 * getg(color); int bb = -255 + 2 * getr(color); float koef2r = (getb(color)) / 128.0f; float koef2g = (getg(color)) / 128.0f; float koef2b = (getr(color)) / 128.0f; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; long alpha = geta(bmp->bits[int(i*ky)*bmp->width + int(j*kx)]); COLOR32 cl = alpha ? getr(bmp->bits[int(i*ky)*bmp->width + int(j*kx)]) * 255 / alpha : 0; #pragma warning(push) #pragma warning(disable: 4244) COLOR32 src = (cl > 128) ? rgba( PU_DIV255((koef1r * cl + br)*alpha), PU_DIV255((koef1g * cl + bg)*alpha), PU_DIV255((koef1b * cl + bb)*alpha), alpha) : rgba( PU_DIV255(koef2r * cl * alpha), PU_DIV255(koef2g * cl * alpha), PU_DIV255(koef2b * cl * alpha), alpha); #pragma warning(pop) COLOR32 dst = bits[(i + y)*width + (j + x)]; bits[(i + y)*width + (j + x)] = rgba( getr(src) + PU_DIV255((255 - alpha)*getr(dst)), getg(src) + PU_DIV255((255 - alpha)*getg(dst)), getb(src) + PU_DIV255((255 - alpha)*getb(dst)), geta(src) + PU_DIV255((255 - alpha)*geta(dst))); } } } void MyBitmap::DrawColorized(MyBitmap *bmp, int x, int y, int w, int h, COLOR32 color) { if (!(bits && bmp && bmp->bits)) return; GdiFlush(); if (!w) w = bmp->width; if (!h) h = bmp->height; float kx = (float)bmp->width / w; float ky = (float)bmp->height / h; // we should swap B and R channels when working with win32 COLORREF float koef1r = (255 - getb(color)) / 128.0f; float koef1g = (255 - getg(color)) / 128.0f; float koef1b = (255 - getr(color)) / 128.0f; int br = -255 + 2 * getb(color); int bg = -255 + 2 * getg(color); int bb = -255 + 2 * getr(color); float koef2r = (getb(color)) / 128.0f; float koef2g = (getg(color)) / 128.0f; float koef2b = (getr(color)) / 128.0f; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; long alpha = geta(bmp->bits[int(i*ky)*bmp->width + int(j*kx)]); COLOR32 cl = alpha ? getr(bmp->bits[int(i*ky)*bmp->width + int(j*kx)]) * 255 / alpha : 0; #pragma warning(push) #pragma warning(disable: 4244) bits[(i + y)*width + (j + x)] = (cl > 128) ? rgba( PU_DIV255((koef1r * cl + br)*alpha), PU_DIV255((koef1g * cl + bg)*alpha), PU_DIV255((koef1b * cl + bb)*alpha), alpha) : rgba( PU_DIV255(koef2r * cl * alpha), PU_DIV255(koef2g * cl * alpha), PU_DIV255(koef2b * cl * alpha), alpha); #pragma warning(pop) } } } void MyBitmap::BlendPart(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h) { if (!(bits && bmp && bmp->bits)) return; if (!win || !hin) return; GdiFlush(); if (!w) w = win; if (!h) h = hin; float kx = (float)win / w; float ky = (float)hin / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; COLOR32 src = bmp->bits[int(yin + i*ky)*bmp->width + int(xin + j*kx)]; COLOR32 dst = bits[(i + y)*width + (j + x)]; long alpha = geta(src); bits[(i + y)*width + (j + x)] = rgba( getr(src) + PU_DIV255((255 - alpha)*getr(dst)), getg(src) + PU_DIV255((255 - alpha)*getg(dst)), getb(src) + PU_DIV255((255 - alpha)*getb(dst)), geta(src) + PU_DIV255((255 - alpha)*geta(dst))); } } } void MyBitmap::BlendPartColorized(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h, COLOR32 color) { if (!(bits && bmp && bmp->bits)) return; if (!win || !hin) return; GdiFlush(); if (!w) w = win; if (!h) h = hin; float kx = (float)win / w; float ky = (float)hin / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; // we should swap B and R channels when working with win32 COLORREF float koef1r = (255 - getb(color)) / 128.0f; float koef1g = (255 - getg(color)) / 128.0f; float koef1b = (255 - getr(color)) / 128.0f; int br = -255 + 2 * getb(color); int bg = -255 + 2 * getg(color); int bb = -255 + 2 * getr(color); float koef2r = (getb(color)) / 128.0f; float koef2g = (getg(color)) / 128.0f; float koef2b = (getr(color)) / 128.0f; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; long alpha = geta(bmp->bits[int(yin + i*ky)*bmp->width + int(xin + j*kx)]); COLOR32 cl = alpha ? getr(bmp->bits[int(yin + i*ky)*bmp->width + int(xin + j*kx)]) * 255 / alpha : 0; #pragma warning(push) #pragma warning(disable: 4244) COLOR32 src = (cl > 128) ? rgba( PU_DIV255((koef1r * cl + br)*alpha), PU_DIV255((koef1g * cl + bg)*alpha), PU_DIV255((koef1b * cl + bb)*alpha), alpha) : rgba( PU_DIV255(koef2r * cl * alpha), PU_DIV255(koef2g * cl * alpha), PU_DIV255(koef2b * cl * alpha), alpha); #pragma warning(pop) COLOR32 dst = bits[(i + y)*width + (j + x)]; bits[(i + y)*width + (j + x)] = rgba( getr(src) + PU_DIV255((255 - alpha)*getr(dst)), getg(src) + PU_DIV255((255 - alpha)*getg(dst)), getb(src) + PU_DIV255((255 - alpha)*getb(dst)), geta(src) + PU_DIV255((255 - alpha)*geta(dst))); } } } void MyBitmap::DrawPart(MyBitmap *bmp, int xin, int yin, int win, int hin, int x, int y, int w, int h) { if (!(bits && bmp && bmp->bits)) return; if (!win || !hin) return; GdiFlush(); if (!w) w = win; if (!h) h = hin; float kx = (float)win / w; float ky = (float)hin / h; if (x + w >= this->getWidth()) w = this->getWidth() - x; if (y + h >= this->getHeight()) h = this->getHeight() - y; for (int i = 0; i < h; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < w; j++) { if (j + x < 0) continue; if (j + x >= width) break; bits[(i + y)*width + (j + x)] = bmp->bits[int(yin + i*ky)*bmp->width + int(xin + j*kx)]; } } } void MyBitmap::DrawNoAlpha(MyBitmap *bmp, int x, int y) { if (!(bits && bmp && bmp->bits)) return; GdiFlush(); for (int i = 0; i < bmp->height; i++) { if (i + y < 0) continue; if (i + y >= height) break; for (int j = 0; j < bmp->width; j++) { if (j + x < 0) continue; if (j + x >= width) break; bits[(i + y)*width + (j + x)] = bmp->bits[i*bmp->width + j]; } } } static __forceinline int ReadP(long *p, int w, int h, int x, int y, int k) { if (x < 0) x = 0; else if (x >= w) x = w - 1; if (y < 0) y = 0; else if (y >= h) y = h - 1; return p[(x + y*w) * 4 + k]; } void MyBitmap::Blur(int w, int h) { if ((w <= 0) || (h <= 0)) return; BYTE *buf_src = new BYTE[width*height * 4]; long *buf_tmp = new long[width*height * 4]; BYTE *buf_dst = (BYTE *)bits; memcpy(buf_src, buf_dst, width*height * 4); BYTE *src, *dst; long *tmp; src = buf_src; tmp = buf_tmp; dst = buf_dst; int y; for (y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { for (int k = 0; k < 4; ++k) { int tot = src[0]; if (x > 0) tot += tmp[-4]; if (y > 0) tot += tmp[-width * 4]; if (x > 0 && y > 0) tot -= tmp[-(width + 1) * 4]; *tmp = tot; ++src; ++tmp; } } } src = buf_src; tmp = buf_tmp; float mul = 1.f / ((w * 2 + 1)*(h * 2 + 1)); for (y = 0; y < height; y++) { for (int x = 0; x < width; x++) { for (int k = 0; k < 4; ++k) { int tot = ReadP(tmp, width, height, x + w, y + h, k) + ReadP(tmp, width, height, x - w, y - h, k) - ReadP(tmp, width, height, x - w, y + h, k) - ReadP(tmp, width, height, x + w, y - h, k); *dst = BYTE(tot*mul); ++dst; ++src; } } } delete[] buf_src; delete[] buf_tmp; } void MyBitmap::IncreaseAlpha(float q) { BYTE *p = (BYTE *)bits; for (int i = 0; i < height; ++i) { for (int j = 0; j < width; ++j) { if (!p[3]) { p += 4; continue; } float q1 = min(q, 255.f / p[3]); for (int k = 0; k < 4; ++k) { *p = (BYTE)min(255, *p * q1); ++p; } } } } void MyBitmap::DrawIcon(HICON hic, int x, int y, int w, int h) { GdiFlush(); ICONINFO info; GetIconInfo(hic, &info); BITMAP bmpColor, bmpMask; GetObject(info.hbmMask, sizeof(bmpMask), &bmpMask); GetObject(info.hbmColor, sizeof(bmpColor), &bmpColor); if (!w) w = abs(bmpMask.bmWidth); if (!h) h = abs(bmpMask.bmHeight); if (bmpColor.bmBitsPixel == 32) { if ((w != abs(bmpMask.bmWidth)) || (h != abs(bmpMask.bmHeight))) { DeleteObject(info.hbmColor); DeleteObject(info.hbmMask); HICON hicTmp = (HICON)CopyImage(hic, IMAGE_ICON, w, h, LR_COPYFROMRESOURCE); GetIconInfo(hicTmp, &info); GetObject(info.hbmMask, sizeof(bmpMask), &bmpMask); GetObject(info.hbmColor, sizeof(bmpColor), &bmpColor); DestroyIcon(hicTmp); } BYTE *cbit = new BYTE[bmpColor.bmWidthBytes*bmpColor.bmHeight]; BYTE *mbit = new BYTE[bmpMask.bmWidthBytes*bmpMask.bmHeight]; GetBitmapBits(info.hbmColor, bmpColor.bmWidthBytes*bmpColor.bmHeight, cbit); GetBitmapBits(info.hbmMask, bmpMask.bmWidthBytes*bmpMask.bmHeight, mbit); for (int i = 0; i < bmpColor.bmHeight; i++) { for (int j = 0; j < bmpColor.bmWidth; j++) { BYTE *pixel = cbit + i*bmpColor.bmWidthBytes + j * 4; if (!pixel[3]) { pixel[3] = (*(mbit + i*bmpMask.bmWidthBytes + j*bmpMask.bmBitsPixel / 8) & (1 << (7 - j % 8))) ? 0 : 255; } if (pixel[3] != 255) { pixel[0] = PU_DIV255(pixel[0] * pixel[3]); pixel[1] = PU_DIV255(pixel[1] * pixel[3]); pixel[2] = PU_DIV255(pixel[2] * pixel[3]); } } } this->BlendBits((COLOR32 *)cbit, bmpColor.bmWidth, bmpColor.bmHeight, x, y, w, h); delete[] mbit; delete[] cbit; } else { this->saveAlpha(x, y, w, h); DrawIconEx(this->getDC(), x, y, hic, w, h, 0, nullptr, DI_NORMAL); this->restoreAlpha(x, y, w, h); } DeleteObject(info.hbmColor); DeleteObject(info.hbmMask); } // Base on code by Artem Shpynov // from clist_modern plugin // slightly modified and integrated to MyBitmap class void MyBitmap::DrawText(wchar_t *str, int x, int y, int blur, int strength) { SIZE sz; GetTextExtentPoint32(this->getDC(), str, (int)mir_wstrlen(str), &sz); sz.cx += (blur + 2) * 2; sz.cy += (blur + 2) * 2; x -= blur + 2; y -= blur + 2; static BYTE pbGammaWeight[256] = { 0 }; static BOOL bGammaWeightFilled = FALSE; if (!bGammaWeightFilled) { int i; for (i = 0; i < 256; i++) { double f; double gamma = (double)700 / 1000; f = (double)i / 255; f = pow(f, (1 / gamma)); pbGammaWeight[i] = (BYTE)(255 * f); } bGammaWeightFilled = 1; } MyBitmap tmp(sz.cx, sz.cy); HFONT hfnTmp = (HFONT)SelectObject(tmp.getDC(), GetCurrentObject(this->getDC(), OBJ_FONT)); RECT rc; SetRect(&rc, 0, 0, sz.cx, sz.cy); SetTextColor(tmp.getDC(), RGB(255, 255, 255)); SetBkColor(tmp.getDC(), RGB(0, 0, 0)); ExtTextOutA(tmp.getDC(), 0, 0, ETO_OPAQUE, &rc, "", 0, nullptr); ::DrawText(tmp.getDC(), str, -1, &rc, DT_CENTER | DT_NOPREFIX | DT_SINGLELINE | DT_VCENTER); SelectObject(tmp.getDC(), hfnTmp); GdiFlush(); if (blur) { for (int i = 0; i < sz.cy; i++) { COLOR32 *row_src = tmp.bits + i * tmp.width; for (int j = 0; j < sz.cx; j++) { COLOR32 cl = row_src[j]; if (!cl) continue; int a1 = (getr(cl) + getg(cl) + getb(cl)) / 3; row_src[j] = rgba(a1, a1, a1, a1); } } tmp.Blur(blur, blur); tmp.IncreaseAlpha((float)(strength ? strength : blur)); } // use Get*Value for COLORREF and get* for COLOR32 COLOR32 textColor = GetTextColor(this->getDC()); COLOR32 r = GetRValue(textColor); COLOR32 g = GetGValue(textColor); COLOR32 b = GetBValue(textColor); int minx = max(0, -x); int miny = max(0, -y); int maxx = min(sz.cx, width - x); int maxy = min(sz.cy, height - y); for (int i = miny; i < maxy; i++) { COLOR32 *row_dst = bits + (i + y) * width + x; COLOR32 *row_src = tmp.bits + i * tmp.width; for (int j = minx; j < maxx; j++) { COLOR32 bx, rx, gx, mx; { bx = pbGammaWeight[getb(row_src[j])]; gx = pbGammaWeight[getg(row_src[j])]; rx = pbGammaWeight[getr(row_src[j])]; } bx = (pbGammaWeight[bx] * (255 - b) + bx*(b)) / 255; gx = (pbGammaWeight[gx] * (255 - g) + gx*(g)) / 255; rx = (pbGammaWeight[rx] * (255 - r) + rx*(r)) / 255; mx = (BYTE)(max(max(bx, rx), gx)); if (1) { bx = (bx < mx) ? (BYTE)(((WORD)bx * 7 + (WORD)mx) >> 3) : bx; rx = (rx < mx) ? (BYTE)(((WORD)rx * 7 + (WORD)mx) >> 3) : rx; gx = (gx < mx) ? (BYTE)(((WORD)gx * 7 + (WORD)mx) >> 3) : gx; // reduce boldeness at white fonts } COLOR32 cl = row_dst[j]; if (mx) { COLOR32 rrx, grx, brx; COLOR32 rlx, glx, blx; COLOR32 axx = geta(cl); COLOR32 mmx = (bx + gx + rx) / 3; COLOR32 nx = mmx; { //Normalize components to alpha level bx = (nx*(255 - axx) + bx*axx) / 255; gx = (nx*(255 - axx) + gx*axx) / 255; rx = (nx*(255 - axx) + rx*axx) / 255; mx = (nx*(255 - axx) + mmx*axx) / 255; } { blx = getb(cl); glx = getg(cl); rlx = getr(cl); brx = (b - blx)*bx / 255; grx = (g - glx)*gx / 255; rrx = (r - rlx)*rx / 255; row_dst[j] = rgba(rlx + rrx, glx + grx, blx + brx, mx + (255 - mx)*axx / 255); } } } } } // based on code by Yuriy Zaporozhets from: // http://www.codeproject.com/gdi/coolrgn.asp?df = 100&forumid = 739&exp = 0&select = 6341 // slightly modified to integrate with MyBitmap class. HRGN MyBitmap::buildOpaqueRgn(int level, bool opaque) { GdiFlush(); const int addRectsCount = 64; int rectsCount = addRectsCount; PRGNDATA pRgnData = (PRGNDATA)(new BYTE[sizeof(RGNDATAHEADER) + (rectsCount)*sizeof(RECT)]); LPRECT pRects = (LPRECT)(&pRgnData->Buffer); memset(pRgnData, 0, sizeof(RGNDATAHEADER) + (rectsCount)*sizeof(RECT)); pRgnData->rdh.dwSize = sizeof(RGNDATAHEADER); pRgnData->rdh.iType = RDH_RECTANGLES; int first = 0; bool wasfirst = false; bool ismask = false; for (int i = 0; i < height; i++) { int j; // we will need j after the loop! for (j = 0; j < width; j++) { ismask = opaque ? (int)geta(this->getRow(i)[j]) > level : (int)geta(this->getRow(i)[j]) < level; if (wasfirst) { if (!ismask) { SetRect(&pRects[pRgnData->rdh.nCount++], first, i, j, i + 1); if ((int)(pRgnData->rdh.nCount) >= rectsCount) { rectsCount += addRectsCount; LPRGNDATA pRgnDataNew = (LPRGNDATA)(new BYTE[sizeof(RGNDATAHEADER) + (rectsCount)*sizeof(RECT)]); memcpy(pRgnDataNew, pRgnData, sizeof(RGNDATAHEADER) + pRgnData->rdh.nCount * sizeof(RECT)); delete[] pRgnData; pRgnData = pRgnDataNew; pRects = (LPRECT)(&pRgnData->Buffer); } wasfirst = false; } } else if (ismask) // set wasfirst when mask is found { first = j; wasfirst = true; } } if (wasfirst && ismask) { SetRect(&pRects[pRgnData->rdh.nCount++], first, i, j, i + 1); if ((int)(pRgnData->rdh.nCount) >= rectsCount) { rectsCount += addRectsCount; LPRGNDATA pRgnDataNew = (LPRGNDATA)(new BYTE[sizeof(RGNDATAHEADER) + (rectsCount)*sizeof(RECT)]); memcpy(pRgnDataNew, pRgnData, sizeof(RGNDATAHEADER) + pRgnData->rdh.nCount * sizeof(RECT)); delete[] pRgnData; pRgnData = pRgnDataNew; pRects = (LPRECT)(&pRgnData->Buffer); } wasfirst = false; } } HRGN hRgn = ExtCreateRegion(nullptr, sizeof(RGNDATAHEADER) + pRgnData->rdh.nCount*sizeof(RECT), (LPRGNDATA)pRgnData); delete[] pRgnData; return hRgn; } void MyBitmap::allocate(int w, int h) { if (dcBmp && (width == w) && (height == h)) return; width = w; height = h; BITMAPINFO bi = { 0 }; bi.bmiHeader.biSize = sizeof(bi.bmiHeader); bi.bmiHeader.biWidth = w; bi.bmiHeader.biHeight = -h; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biCompression = BI_RGB; if (dcBmp) { DeleteObject(SelectObject(dcBmp, hBmpSave)); DeleteDC(dcBmp); } hBmp = (HBITMAP)CreateDIBSection(nullptr, &bi, DIB_RGB_COLORS, (void **)&bits, nullptr, 0); dcBmp = CreateCompatibleDC(nullptr); hBmpSave = (HBITMAP)SelectObject(dcBmp, hBmp); GdiFlush(); } void MyBitmap::free() { GdiFlush(); DeleteObject(SelectObject(dcBmp, hBmpSave)); DeleteDC(dcBmp); dcBmp = nullptr; hBmp = nullptr; bits = nullptr; width = height = 0; } void MyBitmap::premultipleChannels() { GdiFlush(); for (int i = 0; i < width*height; i++) bits[i] = rgba(getr(bits[i])*geta(bits[i]) / 255, getg(bits[i])*geta(bits[i]) / 255, getb(bits[i])*geta(bits[i]) / 255, geta(bits[i])); }