#include "JSONDebug.h" #ifdef JSON_DEBUG #ifdef JSON_STDERROR #include //need std::cerr #else //otherwise, use a callback to tell the end user what happened json_error_callback_t ErrorCallback = 0; void JSONDebug::register_callback(json_error_callback_t callback){ ErrorCallback = callback; } #endif //Something went wrong or an assert failed void JSONDebug::_JSON_FAIL(const json_string & msg){ #ifdef JSON_STDERROR //no callback, just use stderror #ifndef JSON_UNICODE std::cerr << msg << std::endl; #else std::cerr << std::string(msg.begin(), msg.end()) << std::endl; #endif #else if (ErrorCallback){ //only do anything if the callback is registered #ifdef JSON_LIBRARY ErrorCallback(msg.c_str()); #else ErrorCallback(msg); #endif } #endif } //asserts that condition is true, more useful than cassert because it lets you keep going void JSONDebug::_JSON_ASSERT(bool condition, const json_string & msg){ if (!condition){ _JSON_FAIL(msg); } } #endif