<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>KeyboardNotify</ProjectName>
    <ProjectGuid>{A9265E36-7F2D-440C-BF3E-F447FDB6200F}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir>
    <IgnoreImportLibrary>true</IgnoreImportLibrary>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile>
      <ExceptionHandling>false</ExceptionHandling>
    </ClCompile>
    <Link>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <AdditionalDependencies>comctl32.lib;UxTheme.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin10\lib</AdditionalLibraryDirectories>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile>
      <ExceptionHandling>false</ExceptionHandling>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;UxTheme.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin10\lib</AdditionalLibraryDirectories>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile>
      <ExceptionHandling>false</ExceptionHandling>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;UxTheme.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin10\lib</AdditionalLibraryDirectories>
      <AdditionalOptions>/PDBALTPATH:%_PDB%</AdditionalOptions>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
      <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <WarningLevel>Level3</WarningLevel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile>
      <ExceptionHandling>false</ExceptionHandling>
    </ClCompile>
    <Link>
      <AdditionalDependencies>comctl32.lib;UxTheme.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin10\lib</AdditionalLibraryDirectories>
      <AdditionalOptions>/PDBALTPATH:%_PDB%</AdditionalOptions>
    </Link>
    <ResourceCompile>
      <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="src\Common.h" />
    <ClInclude Include="src\constants.h" />
    <ClInclude Include="src\EnumProc.h" />
    <ClInclude Include="src\flash.h" />
    <ClInclude Include="src\ignore.h" />
    <ClInclude Include="src\keyboard.h" />
    <ClInclude Include="src\keypresses.h" />
    <ClInclude Include="src\protolist.h" />
    <ClInclude Include="src\resource.h" />
    <ClInclude Include="src\utils.h" />
    <ClInclude Include="src\Version.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="src\EnumProc.cpp" />
    <ClCompile Include="src\flash.cpp" />
    <ClCompile Include="src\ignore.cpp" />
    <ClCompile Include="src\keyboard.cpp" />
    <ClCompile Include="src\keypresses.cpp" />
    <ClCompile Include="src\stdafx.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="src\options.cpp" />
    <ClCompile Include="src\main.cpp" />
    <ClCompile Include="src\utils.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="res\resources.rc" />
    <ResourceCompile Include="res\Version.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>