#include "stdafx.h" static int lua_AddSound(lua_State *L) { ptrA name(mir_utf8decodeA(luaL_checkstring(L, 1))); ptrW description(mir_utf8decodeW(luaL_checkstring(L, 2))); ptrW section(mir_utf8decodeW(luaL_optstring(L, 3, MODULE))); ptrW filePath(mir_utf8decodeW(lua_tostring(L, 4))); int res = Skin_AddSound(name, section, description, filePath, CMLuaEnvironment::GetEnvironmentId(L)); lua_pushboolean(L, res == 0); return 1; } static int lua_PlaySound(lua_State *L) { const char *name = luaL_checkstring(L, 1); INT_PTR res = Skin_PlaySound(name); lua_pushboolean(L, res == 0); return 1; } static int lua_PlayFile(lua_State *L) { ptrW filePath(mir_utf8decodeW(luaL_checkstring(L, 1))); INT_PTR res = Skin_PlaySoundFile(filePath); lua_pushboolean(L, res == 0); return 1; } static luaL_Reg soundApi[] = { { "AddSound", lua_AddSound }, { "PlaySound", lua_PlaySound }, { "PlayFile", lua_PlayFile }, { nullptr, nullptr } }; LUAMOD_API int luaopen_m_sounds(lua_State *L) { luaL_newlib(L, soundApi); return 1; }