#include "stdafx.h" CMLua::CMLua() : L(NULL) { Load(); } CMLua::~CMLua() { Unload(); } void CMLua::Load() { L = luaL_newstate(); luaL_openlibs(L); lua_getglobal(L, "package"); lua_pushstring(L, ""); lua_setfield(L, -2, "path"); lua_pushstring(L, ""); lua_setfield(L, -2, "cpath"); lua_pop(L, 1); hScriptsLangpack = GetPluginLangId(MIID_LAST, 0); CLuaModuleLoader::Load(L); CLuaScriptLoader::Load(L); } void CMLua::Unload() { if (L) lua_close(L); KillModuleMenus(hScriptsLangpack); //KillModuleSubclassing //KillModuleServices //KillModuleEventHooks } void CMLua::Reload() { Unload(); Load(); } int CMLua::HookEventObjParam(void *obj, WPARAM wParam, LPARAM lParam, LPARAM param) { lua_State *L = (lua_State*)obj; int ref = param; lua_rawgeti(L, LUA_REGISTRYINDEX, ref); lua_pushnumber(L, wParam); lua_pushnumber(L, lParam); if (lua_pcall(L, 2, 1, 0)) printf("%s\n", lua_tostring(L, -1)); int res = (int)lua_tointeger(L, 1); //luaL_unref(L, LUA_REGISTRYINDEX, ref); return res; }