#include "stdafx.h" CMLuaModuleLoader::CMLuaModuleLoader(lua_State *L) : L(L) { } void CMLuaModuleLoader::Load(const char *name, lua_CFunction loader) { luaL_getsubtable(L, LUA_REGISTRYINDEX, "_LOADED"); lua_pushcfunction(L, loader); lua_pushstring(L, name); luaM_pcall(L, 1, 1); lua_setfield(L, -2, name); lua_pop(L, 1); } void CMLuaModuleLoader::Preload(const char *name, lua_CFunction loader) { luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD"); lua_pushcfunction(L, loader); lua_setfield(L, -2, name); lua_pop(L, 1); } void CMLuaModuleLoader::LoadModules() { // load m_core module Load(MLUA_CORE, luaopen_m_core); // load all internal modules Preload(MLUA_CHAT, luaopen_m_chat); Preload(MLUA_CLIST, luaopen_m_clist); Preload(MLUA_DATABASE, luaopen_m_database); Preload(MLUA_ICOLIB, luaopen_m_icolib); Preload(MLUA_GENMENU, luaopen_m_genmenu); Preload(MLUA_HOTKEYS, luaopen_m_hotkeys); Preload(MLUA_MESSAGE, luaopen_m_message); Preload(MLUA_OPTIONS, luaopen_m_options); Preload(MLUA_PROTOCOLS, luaopen_m_protocols); Preload(MLUA_SOUNDS, luaopen_m_sounds); Preload(MLUA_SRMM, luaopen_m_srmm); } void CMLuaModuleLoader::Load(lua_State *L) { CMLuaModuleLoader loader(L); loader.LoadModules(); }