#ifndef _LUA_SCRIPT_H_ #define _LUA_SCRIPT_H_ class CMLuaScript : public CMLuaEnviroment { public: enum Status { None, Loaded, Failed }; private: Status status; int unloadRef; char *moduleName; wchar_t *fileName; wchar_t filePath[MAX_PATH]; public: CMLuaScript(lua_State *L, const wchar_t *path); CMLuaScript(const CMLuaScript &script); ~CMLuaScript(); const char* GetModuleName() const; const wchar_t* GetFilePath() const; const wchar_t* GetFileName() const; Status GetStatus() const; bool Load(); }; #endif //_LUA_SCRIPT_H_