#include "stdafx.h" CLuaScriptLoader::CLuaScriptLoader(lua_State *L) : L(L) { } void CLuaScriptLoader::LoadScript(const TCHAR *scriptDir, const TCHAR *file) { TCHAR fullPath[MAX_PATH], path[MAX_PATH]; mir_sntprintf(fullPath, _T("%s\\%s"), scriptDir, file); PathToRelativeT(fullPath, path); CMLuaScript *script = new CMLuaScript(L, path); g_mLua->Scripts.insert(script); if (db_get_b(NULL, MODULE, _T2A(file), 1) == FALSE) { Log(_T("%s:PASS"), path); return; } if (script->Load()) Log(_T("%s:OK"), path); } void CLuaScriptLoader::LoadScripts() { TCHAR scriptDir[MAX_PATH]; FoldersGetCustomPathT(g_hScriptsFolder, scriptDir, _countof(scriptDir), VARST(MIRLUA_PATHT)); Log(_T("Loading scripts from %s"), scriptDir); TCHAR searchMask[MAX_PATH]; mir_sntprintf(searchMask, _T("%s\\%s"), scriptDir, _T("*.lua")); WIN32_FIND_DATA fd; HANDLE hFind = FindFirstFile(searchMask, &fd); if (hFind != INVALID_HANDLE_VALUE) { do { if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) continue; LoadScript(scriptDir, fd.cFileName); } while (FindNextFile(hFind, &fd)); FindClose(hFind); } } void CLuaScriptLoader::Load(lua_State *L) { CLuaScriptLoader(L).LoadScripts(); }