#ifndef _CCHATSCREEN_H_ #define _CCHATSCREEN_H_ #include "CScreen.h" #include "LCDFramework\CLCDLabel.h" #include "LCDFramework\CLCDTextLog.h" #include "LCDFramework\CLCDInput.h" class CChatScreen : public CScreen { public: // Constructor CChatScreen(); // Destructor ~CChatScreen(); // Initializes the screen bool Initialize(); // Shutdown the scren bool Shutdown(); // Updates the screen bool Update(); // Draws the screen bool Draw(CLCDGfx *pGfx); // Called when an event is received void OnEventReceived(CEvent *pEvent); // Called when an LCD-button is pressed void OnLCDButtonDown(int iButton); // Called when an LCD-button event is repeated void OnLCDButtonRepeated(int iButton); // Called when an LCD-button is released void OnLCDButtonUp(int iButton); // Called when the screen is activated void OnActivation(); // Called when the screen is deactivated void OnDeactivation(); // Called when the screen has expired void OnExpiration(); // Called when the applet's configuration has changed void OnConfigChanged(); // Called when the screen size has changed void OnSizeChanged(); // Set's the chat contact bool SetContact(MCONTACT hContact); // returns the chat contact MCONTACT GetContact(); // returns wether the input mode is active bool IsInputActive(); protected: // loads the contacts history void LoadHistory(); // Adds an outgoing message to the log void AddOutgoingMessage(tstring strMessage,tm *time,bool bIRC = false); // Adds an incoming message to the log void AddIncomingMessage(tstring strMessage,tm *time,bool bIRC = false); // maximizes the content object void Maximize(DWORD dwTimer=INFINITE); // minimizes the content object void Minimize(); // returns wether the content is maximized bool IsMaximized(); // activates the input mode void ActivateMessageMode(); // deactivates the input mode void DeactivateMessageMode(); // sends the message void SendCurrentMessage(); // invalidates the message mode void InvalidateMessageMode(tstring strError); // update's the screens objects ( sizes, fonts etc) void UpdateObjects(); // update's the screens title labels void UpdateLabels(); bool m_bHideLabels,m_bHideTitle; bool m_bMaximizedTimer; bool m_bContactTyping; bool m_bTyping; enum { REPLY_STATE_NONE,REPLY_STATE_INPUT,REPLY_STATE_SENDING,REPLY_STATE_FAILED} m_eReplyState; DWORD m_dwCloseTimer; bool m_bCloseTimer; DWORD m_dwMaximizedTimer; DWORD m_dwMaximizedDuration; MCONTACT m_hContact; MEVENT m_hMessage; int m_iStatus; CLCDLabel m_UserProto; CLCDLabel m_UserName; CLCDLabel m_UserStatus; CLCDLabel m_InfoText; CLCDInput m_Input; CLCDTextLog m_TextLog; CLCDBar m_Scrollbar; tstring m_strProto; bool m_bIRCProtocol; }; #endif