#ifndef _CEVENTSCREEN_H_ #define _CEVENTSCREEN_H_ #include "CScreen.h" #include "CEventLog.h" #include "LCDFramework/CLCDBar.h" class CEventScreen : public CScreen { public: // Constructor CEventScreen(); // Destructor ~CEventScreen(); // Initializes the screen bool Initialize(); // Shutdown the scren bool Shutdown(); // Updates the screen bool Update(); // Draws the screen bool Draw(CLCDGfx *pGfx); // Called when the configuration has changed void OnConfigChanged(); // Called when the screen size has changed void OnSizeChanged(); // Called when an event is received void OnEventReceived(CEvent *pEvent); // Called when an LCD-button is pressed void OnLCDButtonDown(int iButton); // Called when an LCD-button event is repeated void OnLCDButtonRepeated(int iButton); // Called when an LCD-button is released void OnLCDButtonUp(int iButton); // Called when the screen is activated void OnActivation(); // Called when the screen is deactivated void OnDeactivation(); // Called when the screen has expired void OnExpiration(); private: void UpdateChatButton(); CEventLog m_EventLog; CLCDBar m_Scrollbar; }; #endif