#include "stdafx.h" #include "CLCDConnection.h" //************************************************************************ // Constructor //************************************************************************ CLCDConnection::CLCDConnection() { m_bReconnect = true; } //************************************************************************ // Destructor //************************************************************************ CLCDConnection::~CLCDConnection() { } //************************************************************************ // Initializes the connection to the LCD //************************************************************************ bool CLCDConnection::Initialize(tstring, bool, bool) { return false; } //************************************************************************ // Closes the connection with the LCD //************************************************************************ bool CLCDConnection::Shutdown() { return false; } //************************************************************************ // Update function //************************************************************************ bool CLCDConnection::Update() { return false; } //************************************************************************ // returns the connections state //************************************************************************ int CLCDConnection::GetConnectionState() { return DISCONNECTED; } //************************************************************************ // Returns the state of the specified Button //************************************************************************ bool CLCDConnection::GetButtonState(int) { return false; } //************************************************************************ // returns the id of the specified button //************************************************************************ int CLCDConnection::GetButtonId(int) { return 0; } //************************************************************************ // Hides the applet //************************************************************************ bool CLCDConnection::HideApplet() { return false; } //************************************************************************ // Draws the specified bitmap on the LCD //************************************************************************ bool CLCDConnection::Draw() { return false; } //************************************************************************ // Temporarily brings the applet to foreground //************************************************************************ void CLCDConnection::SetAlert(bool) { } //************************************************************************ // Activates the applet on the LCD //************************************************************************ void CLCDConnection::SetAsForeground(bool) { } //************************************************************************ // returns wether the applet is currently activated //************************************************************************ bool CLCDConnection::IsForeground() { return false; } //************************************************************************ // Returns the display size //************************************************************************ SIZE CLCDConnection::GetDisplaySize() { SIZE size; size.cx = 0; size.cy = 0; return size; } //************************************************************************ // Returns the number of buttons for the display //************************************************************************ int CLCDConnection::GetButtonCount() { return 0; } //************************************************************************ // Returns the number of available colors //************************************************************************ int CLCDConnection::GetColorCount() { return 0; } //************************************************************************ // Get the pointer to the pixel buffer //************************************************************************ PBYTE CLCDConnection::GetPixelBuffer() { return nullptr; } //************************************************************************ // Get the pointer to the pixel buffer //************************************************************************ CLCDDevice* CLCDConnection::GetAttachedDevice(int) { return nullptr; } //************************************************************************ // Connects to the specified LCD //************************************************************************ bool CLCDConnection::Connect(int ) { return false; } //************************************************************************ // Connects to the specified LCD //************************************************************************ bool CLCDConnection::Disconnect() { return false; } //************************************************************************ // Toggles the automatic reconnection //************************************************************************ void CLCDConnection::SetReconnect(bool bSet) { m_bReconnect = bSet; } //************************************************************************ // returns a pointer to the current device //************************************************************************ CLCDDevice* CLCDConnection::GetConnectedDevice() { return nullptr; }