#ifndef _CLCDCONNECTION_H_ #define _CLCDCONNECTION_H_ #include "CLCDDevice.h" #define TYPE_LOGITECH 0 #define CONNECTED 1 #define DISCONNECTED 0 class CLCDConnection { protected: bool m_bReconnect; public: // returns the connection type virtual int GetConnectionType()=0; // returns a pointer to a vector of LCDDevices virtual CLCDDevice* GetAttachedDevice(int iIndex); // returns a pointer to the current device virtual CLCDDevice* GetConnectedDevice(); // Initializes the connection to the LCD virtual bool Initialize(tstring strAppletName,bool bAutostart = false, bool bConfigDialog = false); // Connects to the specified LCD virtual bool Connect(int iIndex = 0); // Connects to the specified LCD virtual bool Disconnect(); // toggles the automatic reconnection void SetReconnect(bool bSet); // Closes the connection with the LCD virtual bool Shutdown(); // Update function virtual bool Update(); // Draws the specified bitmap on the LCD virtual bool Draw(); // Hides the applet virtual bool HideApplet(); // returns the connections state virtual int GetConnectionState(); // returns the id of the specified button virtual int GetButtonId(int iButton); // Returns the state of the specified Button virtual bool GetButtonState(int iButton); // Temporarily brings the applet to foreground virtual void SetAlert(bool bAlert); // Activates the applet on the LCD virtual void SetAsForeground(bool bSetAsForeground); // returns wether the applet is currently activated virtual bool IsForeground(); // Returns the display size virtual SIZE GetDisplaySize(); // Returns the number of buttons for the display virtual int GetButtonCount(); // Returns the number of available colors virtual int GetColorCount(); // Get the pointer to the pixel buffer virtual PBYTE GetPixelBuffer(); public: CLCDConnection(); virtual ~CLCDConnection(); }; #endif