typedef struct { int cbSize; char *pszSection; //section name used to group icons char *pszDescription; //description for options dialog char *pszName; //name to refer to icon when playing and in db char *pszDefaultFile; //default icon file to use int iDefaultIndex; } SKINICONDESC; typedef struct { int cbSize; char *pszSection; //section name used to group icons char *pszDescription; //description for options dialog char *pszName; //name to refer to icon when playing and in db char *pszDefaultFile; //default icon file to use int iDefaultIndex; HICON hDefaultIcon; } SKINICONDESC2; // // Add a icon into options UI // // wParam = (WPARAM)0 // lParam = (LPARAM)(SKINICONDESC*)sid; // #define MS_SKIN2_ADDICON "Skin2/Icons/AddIcon" // // Retrieve HICON with name specified in lParam // Returned HICON SHOULDN'T be destroyed, it managed by IcoLib // #define MS_SKIN2_GETICON "Skin2/Icons/GetIcon" // // Icons change notification // #define ME_SKIN2_ICONSCHANGED "Skin2/IconsChanged"