#ifndef NUDGE_H #define NUDGE_H #define MODULENAME "Nudge" // NUDGE account status flags #define NUDGE_ACC_ST0 0x00000001 //Check (countdown) when Offline #define NUDGE_ACC_ST1 0x00000002 //Check (countdown) when Online #define NUDGE_ACC_ST2 0x00000004 //Check (countdown) when Away #define NUDGE_ACC_ST3 0x00000008 //Check (countdown) when Not available #define NUDGE_ACC_ST4 0x00000010 //Check (countdown) when Occupied #define NUDGE_ACC_ST5 0x00000020 //Check (countdown) when DND #define NUDGE_ACC_ST6 0x00000040 //Check (countdown) when Free for chat #define NUDGE_ACC_ST7 0x00000080 //Check (countdown) when Invisible #define NUDGE_ACC_ST8 0x00000100 //Check (countdown) when On the phone #define NUDGE_ACC_ST9 0x00000200 //Check (countdown) when Out to lunch #define TEXT_LEN 1024 struct CNudge { bool useByProtocol; int sendTimeSec; int recvTimeSec; int resendDelaySec; void Load(void); void Save(void); }; struct CNudgeElement : public MZeroedObject { char ProtocolName[64]; wchar_t AccountName[128]; char NudgeSoundname[100]; wchar_t recText[TEXT_LEN]; wchar_t senText[TEXT_LEN]; bool showPopup; bool showStatus; bool openMessageWindow; bool openContactList; bool useIgnoreSettings; bool shakeClist; bool shakeChat; bool enabled; bool autoResend; DWORD statusFlags; int iProtoNumber; HANDLE hEvent; void Load(void); void Save(void); }; #endif // NUDGE_H