<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug Unicode|Win32"> <Configuration>Debug Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug Unicode|x64"> <Configuration>Debug Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Unicode|Win32"> <Configuration>Release Unicode</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release Unicode|x64"> <Configuration>Release Unicode</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>PluginUpdater</ProjectName> <ProjectGuid>{21F6C0E4-DD1A-49E6-82FD-64574BB902BD}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir> <IgnoreImportLibrary>true</IgnoreImportLibrary> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;.\src\Minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;MIRANDA_VER=0x0800;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories> </Link> <ResourceCompile> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;.\Minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN64;_DEBUG;_WINDOWS;MIRANDA_VER=0x0800;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile> </ClCompile> <Link> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories> </Link> <ResourceCompile> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'"> <ClCompile> <Optimization>Full</Optimization> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;.\Minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;MIRANDA_VER=0x0800;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories> </Link> <ResourceCompile> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'"> <ClCompile> <Optimization>Full</Optimization> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;.\Minizip;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN64;NDEBUG;_WINDOWS;MIRANDA_VER=0x0800;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>Common.h</PrecompiledHeaderFile> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <GenerateDebugInformation>true</GenerateDebugInformation> <AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories> </Link> <ResourceCompile> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> </ResourceCompile> </ItemDefinitionGroup> <ItemGroup> <ResourceCompile Include="res\Resource.rc" /> <ResourceCompile Include="res\Version.rc" /> </ItemGroup> <ItemGroup> <ClInclude Include="src\Minizip\crypt.h" /> <ClInclude Include="src\Minizip\ioapi.h" /> <ClInclude Include="src\Minizip\iowin32.h" /> <ClInclude Include="src\Minizip\unzip.h" /> <ClInclude Include="src\Minizip\zconf.h" /> <ClInclude Include="src\Minizip\zip.h" /> <ClInclude Include="src\Minizip\zlib.h" /> <ClInclude Include="src\Resource.h" /> <ClInclude Include="src\Common.h" /> <ClInclude Include="src\Notifications.h" /> <ClInclude Include="src\Version.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="src\checksum.cpp" /> <ClCompile Include="src\Events.cpp" /> <ClCompile Include="src\Minizip\ioapi.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">NotUsing</PrecompiledHeader> </ClCompile> <ClCompile Include="src\Minizip\iowin32.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">NotUsing</PrecompiledHeader> </ClCompile> <ClCompile Include="src\Minizip\unzip.c"> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|Win32'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug Unicode|x64'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release Unicode|x64'">NotUsing</PrecompiledHeader> </ClCompile> <ClCompile Include="src\Notifications.cpp" /> <ClCompile Include="src\Options.cpp" /> <ClCompile Include="src\PluginUpdater.cpp"> <PrecompiledHeader>Create</PrecompiledHeader> </ClCompile> <ClCompile Include="src\Scanner.cpp" /> <ClCompile Include="src\unzipfile.cpp" /> <ClCompile Include="src\Utils.cpp" /> </ItemGroup> <ItemGroup> <None Include="res\btnClose.ico" /> <None Include="res\btnOk.ico" /> <None Include="res\delete.ico" /> <None Include="res\menu.ico" /> </ItemGroup> <ItemGroup> <ProjectReference Include="..\zlib\zlib_11.vcxproj"> <Project>{e2a369cd-eda3-414f-8ad0-e732cd7ee68c}</Project> </ProjectReference> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>