#ifndef __EDIT_FIELD_STATE_H__ # define __EDIT_FIELD_STATE_H__ #include "ControlFieldState.h" #include "EditField.h" class EditFieldState : public ControlFieldState { public: virtual ~EditFieldState(); virtual Size getPreferedSize() const; virtual bool isEmpty() const; private: EditFieldState(DialogState *dialog, EditField *field); friend class EditField; }; #endif // __EDIT_FIELD_STATE_H__