#include "globals.h" #include "TextField.h" #include "TextFieldState.h" TextField::TextField(Dialog *dlg, const char *name) : Field(dlg, name), hFont(NULL), fontColor(RGB(0,0,0)) { } TextField::~TextField() { } FieldType TextField::getType() const { return SIMPLE_TEXT; } void TextField::setText(const TCHAR *text) { if (this->text == text) return; this->text = text; fireOnChange(); } const TCHAR * TextField::getText() const { return text.c_str(); } void TextField::setFont(HFONT hFont) { if (this->hFont == hFont) return; this->hFont = hFont; fireOnChange(); } HFONT TextField::getFont() const { if (hFont != NULL) return hFont; // The default is the GUI font return (HFONT) GetStockObject(DEFAULT_GUI_FONT); } COLORREF TextField::getFontColor() const { return fontColor; } void TextField::setFontColor(COLORREF color) { if (fontColor == color) return; fontColor = color; fireOnChange(); } FieldState * TextField::createState(DialogState *dialogState) { return new TextFieldState(dialogState, this); }