/* Copyright (C) 2006-2010 Ricardo Pescuma Domenecci This is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this file; see the file license.txt. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __DICTIONARY_H__ # define __DICTIONARY_H__ struct Suggestions { TCHAR ** words; size_t count; }; // A Dictionary interface // All dictionaries use a lazy interface class Dictionary { public: TCHAR language[128]; TCHAR localized_name[128]; TCHAR english_name[128]; TCHAR full_name[256]; TCHAR source[128]; AutoReplaceMap *autoReplace; HANDLE hIcolib; virtual ~Dictionary(); // Return TRUE if the word is correct virtual BOOL spell(const TCHAR *) = 0; // Return a list of suggestions to a word virtual Suggestions suggest(const TCHAR * word) = 0; // Return a list of auto suggestions to a word virtual Suggestions autoSuggest(const TCHAR * word) = 0; // Return a auto suggestions to a word // You have to free the item virtual TCHAR * autoSuggestOne(const TCHAR * word) = 0; // Return TRUE if the char is a word char virtual BOOL isWordChar(TCHAR c) = 0; // Add a word to the user custom dict virtual void addWord(const TCHAR * word) = 0; // Add a word to the list of ignored words virtual void ignoreWord(const TCHAR * word) = 0; // Assert that all needed data is loaded virtual void load() = 0; // Return TRUE if the dict is fully loaded virtual BOOL isLoaded() = 0; }; // Return a list of avaible languages void GetAvaibleDictionaries(LIST &dicts, TCHAR *path, TCHAR *user_path); // Free the list returned by GetAvaibleDictionaries void FreeDictionaries(LIST &dicts); // Free the list returned by GetAvaibleDictionaries void FreeSuggestions(Suggestions &suggestions); #endif // __DICTIONARY_H__