#ifndef __bitmap_funcs_h__ #define __bitmap_funcs_h__ // This should make bitmap manipulations much easier... class MyBitmap { public: typedef unsigned long COLOR32; static inline COLOR32 RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a = 0xff) { return (a << 24) | (r << 16) | (g << 8) | b; }; private: HBITMAP hBmpSave, hBmp; HDC dcBmp; COLOR32 *bits; COLOR32 *bitsSave; int width, height; void allocate(int w, int h); void free(); void premultipleChannels(); public: MyBitmap(); MyBitmap(int w, int h); MyBitmap(TCHAR *fn, TCHAR *fnAlpha = 0); ~MyBitmap(); bool loadFromFile(TCHAR *fn, TCHAR *fnAlpha = 0); int getWidth() { return width; } int getHeight() { return height; } HDC getDC() { return dcBmp; } HBITMAP getBitmap() { return hBmp; } void makeOpaque(); void saveAlpha(int x = 0, int y = 0, int w = 0, int h = 0); void restoreAlpha(int x = 0, int y = 0, int w = 0, int h = 0); void Blend(MyBitmap *bmp, int x, int y, int w, int h); void DrawText(TCHAR *str, int x, int y); inline COLOR32 *getBits() { return bits; } inline COLOR32 *getRow(int row) { return bits + row * width; } inline COLOR32 *operator[] (int row) { return bits + row * width; } COLOR32 rgba(COLOR32 r, COLOR32 g, COLOR32 b, COLOR32 a) { return ((a & 0xff) << 24) | ((r & 0xff) << 16) | ((g & 0xff) << 8) | (b & 0xff); } COLOR32 getr(COLOR32 c) { return (c >> 16) & 0xff; } COLOR32 getg(COLOR32 c) { return (c >> 8) & 0xff; } COLOR32 getb(COLOR32 c) { return c & 0xff; } COLOR32 geta(COLOR32 c) { return (c >> 24) & 0xff; } HRGN buildOpaqueRgn(); }; #endif // __bitmap_funcs_h__