// Set the version number here - it will affect the version resource and the version field of the pluginInfo structure // (Be careful that you don't have the resource file open when you change this and rebuild, otherwise the changes may not // take effect within the version resource) // Do not forget to define symbol "_DEBUG" for resource compiler if you use debug configuration (in VisualStudio you can // find it under Project properties - Configuration properties - Resource - General - Preprocessor definitions) // plugin version part #define __MAJOR_VERSION 0 #define __MINOR_VERSION 8 #define __RELEASE_NUM 0 #define __BUILD_NUM 42 // stuff that will be used in PluginInfo section and in Version resource #define __PLUGIN_NAME "Advanced Auto Away" #define __FILENAME "AdvancedAutoAway.dll" #define __DESC "An Auto Away module with some more options than the original." #define __AUTHOR "P Boon" #define __AUTHOREMAIL "unregistered@users.sourceforge.net" #define __AUTHORWEB "http://www.miranda-im.org/" #define __COPYRIGHT "(c) 2003-08 P. Boon, 2008-11 George Hazan" // other stuff for Version resource #define __STRINGIFY_IMPL(x) #x #define __STRINGIFY(x) __STRINGIFY_IMPL(x) #define __FILEVERSION_STRING __MAJOR_VERSION,__MINOR_VERSION,__RELEASE_NUM,__BUILD_NUM #define __FILEVERSION_STRING_DOTS __MAJOR_VERSION.__MINOR_VERSION.__RELEASE_NUM.__BUILD_NUM #ifdef _UNICODE #ifdef __REV_NUM #define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS rev. __REV_NUM Unicode) #else #define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS Unicode) #endif #else #ifdef __REV_NUM #define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS rev. __REV_NUM) #else #define __VERSION_STRING __STRINGIFY(__FILEVERSION_STRING_DOTS) #endif #endif