<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectName>Tipper</ProjectName> <ProjectGuid>{2C818919-A38F-44FF-BD91-A6A204AC592A}</ProjectGuid> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <WholeProgramOptimization>true</WholeProgramOptimization> <PlatformToolset>v110_xp</PlatformToolset> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>DynamicLibrary</ConfigurationType> <CharacterSet>Unicode</CharacterSet> <PlatformToolset>v110_xp</PlatformToolset> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\Obj\$(ProjectName)\</IntDir> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Configuration)64\Plugins\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Configuration)64\Obj\$(ProjectName)\</IntDir> <IgnoreImportLibrary>true</IgnoreImportLibrary> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <WarningLevel>Level3</WarningLevel> <ExceptionHandling>false</ExceptionHandling> </ClCompile> <Link> <AdditionalDependencies>comctl32.lib;msimg32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin11\lib</AdditionalLibraryDirectories> </Link> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN64;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile> <WarningLevel>Level3</WarningLevel> <ExceptionHandling>false</ExceptionHandling> </ClCompile> <Link> <AdditionalDependencies>comctl32.lib;msimg32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin11\lib</AdditionalLibraryDirectories> </Link> <Manifest> <OutputManifestFile>$(TargetPath).manifest</OutputManifestFile> </Manifest> <ResourceCompile> <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>Full</Optimization> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile> <WarningLevel>Level3</WarningLevel> <ExceptionHandling>false</ExceptionHandling> </ClCompile> <Link> <AdditionalDependencies>comctl32.lib;msimg32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin11\lib</AdditionalLibraryDirectories> <AdditionalOptions>/PDBALTPATH:%_PDB%</AdditionalOptions> </Link> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> </ResourceCompile> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <Optimization>Full</Optimization> <FavorSizeOrSpeed>Size</FavorSizeOrSpeed> <AdditionalIncludeDirectories>..\..\include;..\ExternalAPI;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>WIN64;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeaderFile>common.h</PrecompiledHeaderFile> <WarningLevel>Level3</WarningLevel> <ExceptionHandling>false</ExceptionHandling> </ClCompile> <Link> <AdditionalDependencies>comctl32.lib;msimg32.lib;%(AdditionalDependencies)</AdditionalDependencies> <GenerateDebugInformation>true</GenerateDebugInformation> <SubSystem>Windows</SubSystem> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <RandomizedBaseAddress>false</RandomizedBaseAddress> <ImportLibrary>$(IntDir)$(TargetName).lib</ImportLibrary> <AdditionalLibraryDirectories>$(ProfileDir)..\..\bin11\lib</AdditionalLibraryDirectories> <AdditionalOptions>/PDBALTPATH:%_PDB%</AdditionalOptions> </Link> <ResourceCompile> <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..\include\msapi</AdditionalIncludeDirectories> </ResourceCompile> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="src\bitmap_func.cpp" /> <ClCompile Include="src\message_pump.cpp" /> <ClCompile Include="src\mir_smileys.cpp" /> <ClCompile Include="src\options.cpp" /> <ClCompile Include="src\popwin.cpp" /> <ClCompile Include="src\preset_items.cpp" /> <ClCompile Include="src\skin_parser.cpp" /> <ClCompile Include="src\tipper.cpp" /> <ClCompile Include="src\str_utils.cpp" /> <ClCompile Include="src\subst.cpp" /> <ClCompile Include="src\stdafx.cpp"> <PrecompiledHeader>Create</PrecompiledHeader> </ClCompile> <ClCompile Include="src\translations.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="src\bitmap_func.h" /> <ClInclude Include="src\common.h" /> <ClInclude Include="src\message_pump.h" /> <ClInclude Include="src\mir_smileys.h" /> <ClInclude Include="src\options.h" /> <ClInclude Include="src\popwin.h" /> <ClInclude Include="src\preset_items.h" /> <ClInclude Include="src\resource.h" /> <ClInclude Include="src\skin_parser.h" /> <ClInclude Include="src\str_utils.h" /> <ClInclude Include="src\subst.h" /> <ClInclude Include="src\translations.h" /> <ClInclude Include="src\version.h" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="res\resource.rc" /> <ResourceCompile Include="res\version.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>