#include "common.h" #include "icons.h" typedef struct { char* szDescr; char* szName; int defIconID; } IconStruct; static const IconStruct iconList[] = { { "Check for Plugin Updates", "updater_check", IDI_MAINMENU }, { "Restart", "updater_restart", IDI_RESTART }, { "Update and Exit", "updater_checkexit", IDI_UPDATEANDEXIT }, }; HANDLE hIcolibIcon[SIZEOF(iconList)]; HICON LoadIconEx(IconIndex i, bool big) { return (HICON)CallService(MS_SKIN2_GETICONBYHANDLE, big, (LPARAM)hIcolibIcon[(int)i]); } HANDLE GetIconHandle(IconIndex i) { return hIcolibIcon[(int)i]; } void ReleaseIconEx(HICON hIcon) { CallService(MS_SKIN2_RELEASEICON, (WPARAM)hIcon, 0); } void InitIcons(void) { SKINICONDESC sid = {0}; TCHAR path[MAX_PATH]; int i; sid.cbSize = sizeof(SKINICONDESC); sid.pszSection = MODULE; sid.flags = SIDF_PATH_TCHAR; sid.ptszDefaultFile = path; GetModuleFileName(hInst, path, sizeof(path)); for (i = 0; i < SIZEOF(iconList); ++i) { sid.pszDescription = iconList[i].szDescr; sid.pszName = iconList[i].szName; sid.iDefaultIndex = -iconList[i].defIconID; hIcolibIcon[i] = Skin_AddIcon(&sid); } }