#pragma once #include "stdafx.h" #include #include class TextToSpeech { public: enum State { State_Loaded, State_Unloaded, }; TextToSpeech(); virtual ~TextToSpeech(); //-------------------------------------------------------------------------- // Description : is the api available for use // Return : true - it is available // false - it is not available //-------------------------------------------------------------------------- virtual bool isAvailable() = 0; //-------------------------------------------------------------------------- // Description : load/unload/reload the speech api // Return : true - the action succeeded // false - the action failed //-------------------------------------------------------------------------- virtual bool load() = 0; virtual bool unload() = 0; //-------------------------------------------------------------------------- // Description : check if the speech api is loaded // Return : true - the speech_api is loaded // false - its not loaded //-------------------------------------------------------------------------- virtual bool isLoaded() const = 0; //-------------------------------------------------------------------------- // Description : speak a sentence // Parameters : sentence - the sentence to speak // Returns : true - speak successful // false - speak failed //-------------------------------------------------------------------------- virtual bool say(const std::wstring &sentence) = 0; //-------------------------------------------------------------------------- // Description : set the voice settings // Parameters : range from 0 to 100 //-------------------------------------------------------------------------- virtual bool setVolume(int volume) = 0; virtual bool setPitch(int pitch) = 0; virtual bool setRate(int rate) = 0; //-------------------------------------------------------------------------- // Description : set the voice //-------------------------------------------------------------------------- virtual bool setVoice(const std::wstring &voice) = 0; //-------------------------------------------------------------------------- // Description : get the available voices //-------------------------------------------------------------------------- virtual std::vector getVoices() const = 0; //-------------------------------------------------------------------------- // Description : open the lexicon dialog for this engine // Parameters : window - handle to the parent window // Return : true - dialog completely successfully // false - dialog failed //-------------------------------------------------------------------------- virtual bool lexiconDialog(HWND window) = 0; };