/* * This code implements synchronization objects code between threads. If you want, you can include it to your * code. This file is not dependent on any other external code (functions) * * (c) majvan 2002-2004 */ #if !defined(_WIN64) #include "filter/simple/AggressiveOptimize.h" #endif #include #include "debug.h" #include "m_yamn.h" #include "m_synchro.h" #ifdef DEBUG_SYNCHRO #include #include #endif // Initializes a SWMRG structure. This structure must be // initialized before any writer or reader threads attempt // to wait on it. // The structure must be allocated by the application and // the structure's address is passed as the first parameter. // The lpszName parameter is the name of the object. Pass // NULL if you do not want to share the object. BOOL WINAPI SWMRGInitialize(PSWMRG pSWMRG,TCHAR *Name); // Deletes the system resources associated with a SWMRG // structure. The structure must be deleted only when // no writer or reader threads in the calling process // will wait on it. void WINAPI SWMRGDelete(PSWMRG pSWMRG); // A writer thread calls this function to know when // it can successfully write to the shared data. // returns WAIT_FINISH when we are in write-access or WAIT_FAILED // when event about quick finishing is set (or when system returns fail when waiting for synchro object) DWORD WINAPI SWMRGWaitToWrite(PSWMRG pSWMRG,DWORD dwTimeout); // A writer thread calls this function to let other threads // know that it no longer needs to write to the shared data. void WINAPI SWMRGDoneWriting(PSWMRG pSWMRG); // A reader thread calls this function to know when // it can successfully read the shared data. // returns WAIT_FINISH when we are in read-access or WAIT_FAILED // when event about quick finishing is set (or when system returns fail when waiting for synchro object) DWORD WINAPI SWMRGWaitToRead(PSWMRG pSWMRG, DWORD dwTimeout); // A reader thread calls this function to let other threads // know when it no longer needs to read the shared data. void WINAPI SWMRGDoneReading(PSWMRG pSWMRG); // WaitToWriteFcn // is used to wait for write access with SWMRG SO, but it also increments counter if successfull // returns WAIT_FAILED or WAIT_FINISH // when WAIT_FAILED, we should not begin to access datas, we are not in write-access mode DWORD WINAPI WaitToWriteFcn(PSWMRG SObject,PSCOUNTER SCounter=NULL); // WriteDoneFcn // is used to release write access with SWMRG SO, but it also decrements counter if successfull void WINAPI WriteDoneFcn(PSWMRG SObject,PSCOUNTER SCounter=NULL); // WaitToReadFcn // is used to wait for read access with SWMRG SO, but it also increments counter if successfull // returns WAIT_FAILED or WAIT_FINISH // when WAIT_FAILED, we should not begin to access datas, we are not in read-access mode DWORD WINAPI WaitToReadFcn(PSWMRG SObject); // WriteDoneFcn // is used to release read access with SWMRG SO, but it also decrements counter if successfull void WINAPI ReadDoneFcn(PSWMRG SObject); // This functions is for export purposes // Plugin can call this function to manage SCOUNTER synchronization object // Gets number value stored in SCOUNTER SO // Note you must not read the number from memory directly, because // CPU can stop reading thread when it has read HI-Word, then another thread // can change the value and then OS starts the previous thread, that reads the // LO-WORD of DWORD. And the return value HI+LO-WORD is corrupted DWORD WINAPI SCGetNumberFcn(PSCOUNTER SCounter); // Increments SCOUNTER and unsets event // Returns Number after incrementing DWORD WINAPI SCIncFcn(PSCOUNTER SCounter); // Decrements SCOUNTER and sets event if zero // Returns Number after decrementing DWORD WINAPI SCDecFcn(PSCOUNTER SCounter); struct CExportedFunctions SynchroExportedFcn[]= { {YAMN_WAITTOWRITEID,(void *)WaitToWriteFcn}, {YAMN_WRITEDONEID,(void *)WriteDoneFcn}, {YAMN_WAITTOREADID,(void *)WaitToReadFcn}, {YAMN_READDONEID,(void *)ReadDoneFcn}, {YAMN_SCGETNUMBERID,(void *)SCGetNumberFcn}, {YAMN_SCINCID,(void *)SCIncFcn}, {YAMN_SCDECID,(void *)SCDecFcn}, }; //-------------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------------- void WINAPI SWMRGDelete(PSWMRG pSWMRG) { // Destroys any synchronization objects that were // successfully created. if (NULL!=pSWMRG->hEventNoWriter) CloseHandle(pSWMRG->hEventNoWriter); if (NULL!=pSWMRG->hEventNoReaders) CloseHandle(pSWMRG->hEventNoReaders); if (NULL!=pSWMRG->hSemNumReaders) CloseHandle(pSWMRG->hSemNumReaders); if (NULL!=pSWMRG->hFinishEV) CloseHandle(pSWMRG->hFinishEV); } BOOL WINAPI SWMRGInitialize(PSWMRG pSWMRG,TCHAR *Name) { pSWMRG->hEventNoWriter=NULL; pSWMRG->hEventNoReaders=NULL; pSWMRG->hSemNumReaders=NULL; pSWMRG->hFinishEV=NULL; // Creates the automatic-reset event that is signalled when // no writer threads are writing. // Initially no reader threads are reading. if(Name!=NULL) Name[0]=(TCHAR)'W'; pSWMRG->hEventNoWriter=CreateEvent(NULL,FALSE,TRUE,Name); // Creates the manual-reset event that is signalled when // no reader threads are reading. // Initially no reader threads are reading. if(Name!=NULL) Name[0]=(TCHAR)'R'; pSWMRG->hEventNoReaders=CreateEvent(NULL,TRUE,TRUE,Name); // Initializes the variable that indicates the number of // reader threads that are reading. // Initially no reader threads are reading. if(Name!=NULL) Name[0]=(TCHAR)'C'; pSWMRG->hSemNumReaders=CreateSemaphore(NULL,0,0x7FFFFFFF,Name); if(Name!=NULL) Name[0]=(TCHAR)'F'; pSWMRG->hFinishEV=CreateEvent(NULL,TRUE,FALSE,Name); // If a synchronization object could not be created, // destroys any created objects and return failure. if((NULL==pSWMRG->hEventNoWriter) || (NULL==pSWMRG->hEventNoReaders) || (NULL==pSWMRG->hSemNumReaders) || (NULL==pSWMRG->hFinishEV)) { SWMRGDelete(pSWMRG); return FALSE; } return TRUE; } DWORD WINAPI SWMRGWaitToWrite(PSWMRG pSWMRG,DWORD dwTimeout) { DWORD dw; HANDLE aHandles[2]; // We can write if the following are true: // 1. No other threads are writing. // 2. No threads are reading. // But first we have to know if SWMRG structure is not about to delete aHandles[0]=pSWMRG->hEventNoWriter; aHandles[1]=pSWMRG->hEventNoReaders; if(WAIT_OBJECT_0==(dw=WaitForSingleObject(pSWMRG->hFinishEV,0))) return WAIT_FINISH; if(WAIT_FAILED==dw) return dw; dw=WaitForMultipleObjects(2,aHandles,TRUE,dwTimeout); // if a request to delete became later, we should not catch it. Try once more to ask if account is not about to delete if((dw!=WAIT_FAILED) && (WAIT_OBJECT_0==(WaitForSingleObject(pSWMRG->hFinishEV,0)))) { SetEvent(pSWMRG->hEventNoWriter); return WAIT_FINISH; } // This thread can write to the shared data. // Automatic event for NoWriter sets hEventNoWriter to nonsignaled after WaitForMultipleObject // Because a writer thread is writing, the Event // should not be reset. This stops other // writers and readers. return dw; } void WINAPI SWMRGDoneWriting(PSWMRG pSWMRG) // Presumably, a writer thread calling this function has // successfully called WaitToWrite. This means that we // do not have to wait on any synchronization objects // here because the writer already owns the Event. { // Allow other writer/reader threads to use // the SWMRG synchronization object. SetEvent(pSWMRG->hEventNoWriter); } DWORD WINAPI SWMRGWaitToRead(PSWMRG pSWMRG, DWORD dwTimeout) { DWORD dw; LONG lPreviousCount; // We can read if no threads are writing. // And there's not request to delete structure if(WAIT_OBJECT_0==(dw=WaitForSingleObject(pSWMRG->hFinishEV,0))) return WAIT_FINISH; if(WAIT_FAILED==dw) return dw; dw=WaitForSingleObject(pSWMRG->hEventNoWriter, dwTimeout); // if a request to delete became later, we should not catch it. Try once more to ask if account is not about to delete if((dw!=WAIT_FAILED) && (WAIT_OBJECT_0==(WaitForSingleObject(pSWMRG->hFinishEV,0)))) { SetEvent(pSWMRG->hEventNoWriter); return WAIT_FINISH; } if(dw==WAIT_OBJECT_0) { // This thread can read from the shared data. // Increment the number of reader threads. // But there can't be more than one thread incrementing readers, // so this is why we use semaphore. ReleaseSemaphore(pSWMRG->hSemNumReaders,1,&lPreviousCount); if(lPreviousCount==0) // If this is the first reader thread, // set event to reflect this. Other reader threads can read, no writer thread can write. ResetEvent(pSWMRG->hEventNoReaders); // Allow other writer/reader threads to use // the SWMRG synchronization object. hEventNoWrite is still non-signaled // (it looks like writer is processing thread, but it is not true) SetEvent(pSWMRG->hEventNoWriter); } return(dw); } void WINAPI SWMRGDoneReading(PSWMRG pSWMRG) { HANDLE aHandles[2]; LONG lNumReaders; // We can stop reading if the events are available, // but when we stop reading we must also decrement the // number of reader threads. aHandles[0]=pSWMRG->hEventNoWriter; aHandles[1]=pSWMRG->hSemNumReaders; WaitForMultipleObjects(2,aHandles,TRUE,INFINITE); // Get the remaining number of readers by releasing the // semaphore and then restoring the count by immediately // performing a wait. ReleaseSemaphore(pSWMRG->hSemNumReaders,1,&lNumReaders); WaitForSingleObject(pSWMRG->hSemNumReaders,INFINITE); // If there are no remaining readers, // set the event to relect this. if(lNumReaders==0) // If there are no reader threads, // set our event to reflect this. SetEvent(pSWMRG->hEventNoReaders); // Allow other writer/reader threads to use // the SWMRG synchronization object. // (it looks like writer is processing thread, but it is not true) SetEvent(pSWMRG->hEventNoWriter); } DWORD WINAPI WaitToWriteFcn(PSWMRG SObject,PSCOUNTER SCounter) { DWORD EnterCode; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tSO WaitToWrite: %x\n",SObject); #endif if(WAIT_OBJECT_0==(EnterCode=SWMRGWaitToWrite(SObject,INFINITE))) if(SCounter!=NULL) SCIncFcn(SCounter); return EnterCode; } void WINAPI WriteDoneFcn(PSWMRG SObject,PSCOUNTER SCounter) { #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tSO WriteDone: %x\n",SObject); #endif SWMRGDoneWriting(SObject); if(SCounter!=NULL) SCDecFcn(SCounter); } DWORD WINAPI WaitToReadFcn(PSWMRG SObject) { DWORD EnterCode; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tSO WaitToRead: %x\n",SObject); #endif EnterCode=SWMRGWaitToRead(SObject,INFINITE); return EnterCode; } void WINAPI ReadDoneFcn(PSWMRG SObject) { #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tSO ReadDone: %x\n",SObject); #endif SWMRGDoneReading(SObject); } DWORD WINAPI SCGetNumberFcn(PSCOUNTER SCounter) { DWORD Temp; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tGetNumber-cs wait\n"); #endif EnterCriticalSection(&SCounter->CounterCS); #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tGetNumber-cs enter\n"); #endif Temp=SCounter->Number; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tValue: %d\n",Temp); DebugLog(SynchroFile,"\tGetNumber-cs done\n"); #endif LeaveCriticalSection(&SCounter->CounterCS); return Temp; } DWORD WINAPI SCIncFcn(PSCOUNTER SCounter) { DWORD Temp; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tIncrementValue-cs wait\n"); #endif EnterCriticalSection(&SCounter->CounterCS); #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tIncrementValue-cs enter\n"); #endif Temp=++SCounter->Number; ResetEvent(SCounter->Event); #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tValue: %d\n",Temp); DebugLog(SynchroFile,"\tIncrementValue-cs done\n"); #endif LeaveCriticalSection(&SCounter->CounterCS); return Temp; } DWORD WINAPI SCDecFcn(PSCOUNTER SCounter) { DWORD Temp; #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tDecrementValue-cs wait\n"); #endif EnterCriticalSection(&SCounter->CounterCS); #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tDecrementValue-cs enter\n"); #endif if(!(Temp=--SCounter->Number)) { #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tDecrementValue-zero ev set\n"); #endif SetEvent(SCounter->Event); } #ifdef DEBUG_SYNCHRO DebugLog(SynchroFile,"\tValue: %d\n",Temp); DebugLog(SynchroFile,"\tDecrementValue-cs done\n"); #endif LeaveCriticalSection(&SCounter->CounterCS); return Temp; }