// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #include <Windows.h> #include <Shlwapi.h> #include <Wincrypt.h> #include <malloc.h> #include <stdio.h> #include <io.h> #include <fcntl.h> #include <direct.h> #include <time.h> #include <vector> #include "resource.h" #include <m_system.h> #include <newpluginapi.h> #include <m_avatars.h> #include <m_chat_int.h> #include <m_clist.h> #include <m_contacts.h> #include <m_database.h> #include <m_folders.h> #include <m_gui.h> #include <m_history.h> #include <m_hotkeys.h> #include <m_icolib.h> #include <m_json.h> #include <m_langpack.h> #include <m_message.h> #include <m_netlib.h> #include <m_options.h> #include <m_popup.h> #include <m_protocols.h> #include <m_protosvc.h> #include <m_protoint.h> #include <m_skin.h> #include <m_srmm_int.h> #include <m_userinfo.h> #include <m_utils.h> #include <m_voice.h> #include <m_voiceservice.h> #include "../../libs/zlib/src/zlib.h" extern IconItem g_iconList[]; #define DB_KEY_ID "id" #define DB_KEY_PASSWORD "Password" #define DB_KEY_DISCR "Discriminator" #define DB_KEY_MFA "MfaEnabled" #define DB_KEY_NICK "Nick" #define DB_KEY_AVHASH "AvatarHash" #define DB_KEY_CHANNELID "ChannelID" #define DB_KEY_LASTMSGID "LastMessageID" #define DB_KEY_REQAUTH "ReqAuth" #define DB_KEY_DONT_FETCH "DontFetch" #define DB_KEYVAL_GROUP L"Discord" #include "version.h" #include "proto.h" ///////////////////////////////////////////////////////////////////////////////////////// void BuildStatusList(const CDiscordGuild *pGuild, SESSION_INFO *si); SnowFlake getId(const JSONNode &pNode); CMStringW PrepareMessageText(const JSONNode &pRoot); int StrToStatus(const CMStringW &str); time_t StringToDate(const CMStringW &str); int SerialNext(void);