/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "constants.h"
#pragma once
#define FORCE_DISCONNECT 1
#define FORCE_QUIT 2
class facebook_client
{
public:
////////////////////////////////////////////////////////////
// Client definition
facebook_client()
{
username_ = password_ = \
chat_sequence_num_ = chat_channel_host_ = chat_channel_partition_ = \
dtsg_ = logout_hash_ = "";
msgid_ = error_count_ = last_feeds_update_ = last_notification_time_ = 0;
https_ = is_idle_ = invisible_ = is_typing_ = false;
buddies_lock_ = send_message_lock_ = NULL;
hMsgCon = NULL;
hFcbCon = NULL;
fcb_conn_lock_ = NULL;
}
HANDLE hMsgCon;
HANDLE hFcbCon;
HANDLE fcb_conn_lock_;
// Parent handle
FacebookProto* parent;
// User data
facebook_user self_;
std::string username_;
std::string password_;
std::string dtsg_;
std::string logout_hash_;
std::string chat_channel_;
std::string chat_channel_host_;
std::string chat_channel_partition_;
std::string chat_sequence_num_;
std::string chat_reconnect_reason_;
bool invisible_;
bool is_typing_;
bool is_idle_;
bool https_;
time_t last_feeds_update_;
unsigned __int64 last_notification_time_;
int msgid_;
////////////////////////////////////////////////////////////
// Client vs protocol communication
void client_notify(TCHAR* message);
////////////////////////////////////////////////////////////
// Cookies, Data storage
HANDLE cookies_lock_;
std::map cookies;
std::string get_newsfeed_type();
std::string get_server_type();
std::string get_privacy_type();
char* load_cookies();
void store_headers(http::response* resp, NETLIBHTTPHEADER* headers, int headers_count);
void clear_cookies();
////////////////////////////////////////////////////////////
// Connection handling
unsigned int error_count_;
bool validate_response(http::response*);
bool handle_entry(std::string method);
bool handle_success(std::string method);
bool handle_error(std::string method, int force_disconnect = 0);
void __inline increment_error() { this->error_count_++; }
void __inline decrement_error() { if (error_count_ > 0) error_count_--; }
void __inline reset_error() { error_count_ = 0; }
////////////////////////////////////////////////////////////
// Login handling
bool login(const std::string &username, const std::string &password);
bool logout();
const std::string & get_username() const;
////////////////////////////////////////////////////////////
// Session handling
bool home();
bool reconnect();
bool chat_state(bool online = true);
////////////////////////////////////////////////////////////
// Updates handling
List::List buddies;
HANDLE buddies_lock_;
HANDLE send_message_lock_;
bool buddy_list();
bool load_friends();
bool feeds();
////////////////////////////////////////////////////////////
// Messages handling
std::map messages_ignore;
bool channel();
bool send_message(std::string message_recipient, std::string message_text, std::string *error_text, MessageMethod method);
////////////////////////////////////////////////////////////
// Status handling
bool post_status(status_data *data);
////////////////////////////////////////////////////////////
// HTTP communication
http::response flap(RequestType request_type, std::string* request_data = NULL, std::string* request_get_data = NULL, int method = 0);
bool save_url(const std::string &url,const std::tstring &filename, HANDLE &nlc);
DWORD choose_security_level(RequestType);
int choose_method(RequestType);
std::string choose_proto(RequestType);
std::string choose_server(RequestType, std::string* data = NULL, std::string* get_data = NULL);
std::string choose_action(RequestType, std::string* data = NULL, std::string* get_data = NULL);
NETLIBHTTPHEADER* get_request_headers(int request_type, int* headers_count);
////////////////////////////////////////////////////////////
// Netlib handle
HANDLE handle_;
void set_handle(HANDLE h)
{
handle_ = h;
}
};