/* Facebook plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel, 2017-18 Miranda NG team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "stdafx.h" void FacebookProto::ChangeStatus(void*) { mir_cslock s(signon_lock_); int new_status = m_iDesiredStatus; int old_status = m_iStatus; if (new_status == ID_STATUS_OFFLINE) { // Logout debugLogA("### Beginning SignOff process"); m_signingOut = true; SetEvent(update_loop_event); // Turn off chat on Facebook if (getByte(FACEBOOK_KEY_DISCONNECT_CHAT, DEFAULT_DISCONNECT_CHAT)) facy.chat_state(false); facy.logout(); OnLeaveChat(0, 0); setAllContactStatuses(ID_STATUS_OFFLINE); ToggleStatusMenuItems(false); delSetting(FACEBOOK_KEY_LOGON_TS); facy.chat_traceid_.clear(); facy.chat_sticky_num_.clear(); facy.chat_sticky_pool_.clear(); facy.chat_msgs_recv_ = 0; facy.chat_req_ = 0; facy.clear_cookies(); facy.clear_notifications(); facy.clear_chatrooms(); facy.clear_readers(); facy.messages_ignore.clear(); facy.messages_timestamp.clear(); facy.pages.clear(); facy.typers.clear(); m_iStatus = facy.self_.status_id = ID_STATUS_OFFLINE; ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); m_signingOut = false; debugLogA("### SignOff complete"); return; } else if (old_status == ID_STATUS_OFFLINE) { // Login SYSTEMTIME t; GetLocalTime(&t); debugLogA("[%d.%d.%d] Using Facebook Protocol RM %s", t.wDay, t.wMonth, t.wYear, __VERSION_STRING_DOTS); debugLogA("*** Beginning SignOn process"); m_enableChat = getBool(FACEBOOK_KEY_ENABLE_CHATS, DEFAULT_ENABLE_CHATS); m_iStatus = facy.self_.status_id = ID_STATUS_CONNECTING; ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); ResetEvent(update_loop_event); // Workaround for not working "mbasic." for some users - reset this flag at every login facy.mbasicWorks = true; if (NegotiateConnection() && facy.home() && facy.reconnect()) { // Load all friends ProcessFriendList(nullptr); // Process friendship requests ForkThread(&FacebookProto::ProcessFriendRequests, nullptr); // Get unread messages ForkThread(&FacebookProto::ProcessUnreadMessages, nullptr); // Get notifications if (getByte(FACEBOOK_KEY_EVENT_NOTIFICATIONS_ENABLE, DEFAULT_EVENT_NOTIFICATIONS_ENABLE)) ForkThread(&FacebookProto::ProcessNotifications, nullptr); // Load pages for post status dialog ForkThread(&FacebookProto::ProcessPages, nullptr); // Load on this day posts if (getByte(FACEBOOK_KEY_EVENT_ON_THIS_DAY_ENABLE, DEFAULT_EVENT_ON_THIS_DAY_ENABLE)) ForkThread(&FacebookProto::ProcessMemories, nullptr); setDword(FACEBOOK_KEY_LOGON_TS, (DWORD)time(nullptr)); ForkThread(&FacebookProto::UpdateLoop, nullptr); ForkThread(&FacebookProto::MessageLoop, nullptr); if (getByte(FACEBOOK_KEY_SET_MIRANDA_STATUS, DEFAULT_SET_MIRANDA_STATUS)) ForkThread(&FacebookProto::SetAwayMsgWorker, nullptr); } else { ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_FAILED, (HANDLE)old_status, m_iStatus); facy.clear_cookies(); // Set to offline m_iStatus = m_iDesiredStatus = facy.self_.status_id = ID_STATUS_OFFLINE; ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); debugLogA("*** SignOn failed"); return; } // Join all locally present chatrooms (if enabled) if (getBool(FACEBOOK_KEY_JOIN_EXISTING_CHATS, DEFAULT_JOIN_EXISTING_CHATS)) JoinChatrooms(); ToggleStatusMenuItems(true); debugLogA("*** SignOn complete"); } else { // Change between online/away/invisible statuses if (new_status == ID_STATUS_INVISIBLE) // When switching to invisible (from online/away), we need to set all contacts offline as we won't receive no status updates from Facebook setAllContactStatuses(ID_STATUS_OFFLINE); } bool wasAwayOrInvisible = (old_status == ID_STATUS_AWAY || old_status == ID_STATUS_INVISIBLE); bool isAwayOrInvisible = (new_status == ID_STATUS_AWAY || new_status == ID_STATUS_INVISIBLE); if (!wasAwayOrInvisible && isAwayOrInvisible) { // Switching from "not-away" to "away" state, remember timestamp of this change (and if we are idle already, use the idle time) m_awayTS = (m_idleTS > 0 ? m_idleTS : ::time(nullptr)); } else if (wasAwayOrInvisible && !isAwayOrInvisible) { // Switching from "away" to "not-away" state, reset the timestamp m_awayTS = 0; } m_invisible = (new_status == ID_STATUS_INVISIBLE); facy.chat_state(!m_invisible); m_iStatus = facy.self_.status_id = new_status; ProtoBroadcastAck(0, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)old_status, m_iStatus); debugLogA("*** ChangeStatus complete"); } /** Return true on success, false on error. */ bool FacebookProto::NegotiateConnection() { debugLogA("*** Negotiating connection with Facebook"); ptrA username(getStringA(FACEBOOK_KEY_LOGIN)); if (!username || !mir_strlen(username)) { facy.client_notify(TranslateT("Please enter a username.")); return false; } ptrA password(getStringA(FACEBOOK_KEY_PASS)); if (!password || !*password) { facy.client_notify(TranslateT("Please enter a password.")); return false; } password = mir_utf8encode(password); // Refresh last time of feeds update facy.last_feeds_update_ = ::time(nullptr); // Generate random clientid for this connection facy.chat_clientid_ = utils::text::rand_string(8, "0123456789abcdef", &facy.random_); // Create default group for new contacts if (m_tszDefaultGroup) Clist_GroupCreate(0, m_tszDefaultGroup); return facy.login(username, password); } void FacebookProto::UpdateLoop(void *) { time_t tim = ::time(nullptr); debugLogA(">>> Entering Facebook::UpdateLoop[%d]", tim); for (int i = -1; !isOffline(); i = (i + 1) % 50) { if (i != -1) if (getByte(FACEBOOK_KEY_EVENT_FEEDS_ENABLE, DEFAULT_EVENT_FEEDS_ENABLE)) ProcessFeeds(nullptr); debugLogA("*** FacebookProto::UpdateLoop[%d] going to sleep...", tim); if (WaitForSingleObjectEx(update_loop_event, GetPollRate() * 1000, true) != WAIT_TIMEOUT) break; debugLogA("*** FacebookProto::UpdateLoop[%d] waking up...", tim); } ResetEvent(update_loop_event); debugLogA("<<< Exiting FacebookProto::UpdateLoop[%d]", tim); } void FacebookProto::MessageLoop(void *) { time_t tim = ::time(nullptr); debugLogA(">>> Entering Facebook::MessageLoop[%d]", tim); while (facy.channel()) { if (isOffline() || m_signingOut) break; // If we're not idle, send activity_ping every few minutes... if (!m_idleTS && (::time(nullptr) - m_pingTS) > FACEBOOK_PING_TIME) { debugLogA("*** FacebookProto::MessageLoop[%d] pinging...", tim); facy.activity_ping(); } debugLogA("*** FacebookProto::MessageLoop[%d] refreshing...", tim); } debugLogA("<<< Exiting FacebookProto::MessageLoop[%d]", tim); } BYTE FacebookProto::GetPollRate() { BYTE poll_rate = getByte(FACEBOOK_KEY_POLL_RATE, FACEBOOK_DEFAULT_POLL_RATE); return ((poll_rate >= FACEBOOK_MINIMAL_POLL_RATE && poll_rate <= FACEBOOK_MAXIMAL_POLL_RATE) ? poll_rate : FACEBOOK_DEFAULT_POLL_RATE); }