/* Facebook plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2009-11 Michal Zelinka, 2011-17 Robert Pösel, 2017-18 Miranda NG team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once // Product management #define FACEBOOK_NAME "Facebook" #define FACEBOOK_URL_HOMEPAGE "https://www.facebook.com" #define FACEBOOK_URL_REQUESTS "https://www.facebook.com/n/?reqs.php" #define FACEBOOK_URL_MESSAGES "https://www.facebook.com/n/?inbox" #define FACEBOOK_URL_NOTIFICATIONS "https://www.facebook.com/n/?notifications" #define FACEBOOK_URL_PROFILE "https://www.facebook.com/profile.php?id=" #define FACEBOOK_URL_GROUP "https://www.facebook.com/n/?home.php&sk=group_" #define FACEBOOK_URL_PICTURE "https://graph.facebook.com/%s/picture" #define FACEBOOK_URL_CONVERSATION "https://www.facebook.com/messages/t/" // Connection #define FACEBOOK_SERVER_REGULAR "www.facebook.com" #define FACEBOOK_SERVER_MBASIC "mbasic.facebook.com" #define FACEBOOK_SERVER_MOBILE "m.facebook.com" #define FACEBOOK_SERVER_CHAT "%s-%s.facebook.com/%s" #define FACEBOOK_SERVER_LOGIN "www.facebook.com" #define FACEBOOK_SERVER_APPS "apps.facebook.com" #define FACEBOOK_SERVER_DOMAIN "facebook.com" // Facebook clients #define FACEBOOK_CLIENT_WEB L"Facebook (website)" #define FACEBOOK_CLIENT_MOBILE L"Facebook (mobile)" #define FACEBOOK_CLIENT_OTHER L"Facebook (other)" #define FACEBOOK_CLIENT_APP L"Facebook App" #define FACEBOOK_CLIENT_MESSENGER L"Facebook Messenger" // Various constants #define FACEBOOK_NOTIFICATIONS_CHATROOM "_notifications" #define FACEBOOK_CHATROOM_NAMES_COUNT 3 // number of participant names to use for chatrooms without specific name (on website it's 2) #define FACEBOOK_NOTIFICATIONS_LOAD_COUNT 20 // number of last notifications to load on login to notify #define MANUALLY_TRIGGERED (void*)1 // to use as thread parameter to notify this action was activated by user, so we should show info popups // Limits #define FACEBOOK_MESSAGE_LIMIT 200000 // this is guessed limit, in reality it is bigger #define FACEBOOK_MESSAGE_LIMIT_TEXT "200000" #define FACEBOOK_MIND_LIMIT 63206 // this should be correct maximal limit #define FACEBOOK_MIND_LIMIT_TEXT "63206" #define FACEBOOK_TIMEOUTS_LIMIT 3 #define FACEBOOK_GROUP_NAME_LIMIT 100 #define FACEBOOK_MESSAGES_ON_OPEN_LIMIT 99 #define FACEBOOK_TYPING_TIME 60 #define FACEBOOK_IGNORE_COUNTER_LIMIT 100 // how many consequent requests it should keep info about duplicit message ids #define FACEBOOK_PING_TIME 90 // every 90 seconds send activity_ping (it's guessed value, but it's similar how often website does it) #define MAX_NEWSFEED_LEN 500 #define MAX_LINK_DESCRIPTION_LEN 200 #define TEXT_ELLIPSIS "\xE2\x80\xA6" // unicode ellipsis #define TEXT_EMOJI_LINK "\xF0\x9F\x94\x97" // emoji :link: #define TEXT_EMOJI_CLOCK "\xF0\x9F\x95\x92" // emoji :clock3: #define TEXT_EMOJI_PAGE "\xF0\x9F\x93\x84" // emoji :page_facing_up: // Defaults #define FACEBOOK_MINIMAL_POLL_RATE 10 #define FACEBOOK_DEFAULT_POLL_RATE 24 // in seconds #define FACEBOOK_MAXIMAL_POLL_RATE 60 #define DEFAULT_SET_MIRANDA_STATUS 0 #define DEFAULT_LOGGING_ENABLE 0 #define DEFAULT_SYSTRAY_NOTIFY 0 #define DEFAULT_DISABLE_STATUS_NOTIFY 0 #define DEFAULT_BIG_AVATARS 0 #define DEFAULT_DISCONNECT_CHAT 0 #define DEFAULT_MAP_STATUSES 0 #define DEFAULT_CUSTOM_SMILEYS 0 #define DEFAULT_LOAD_PAGES 0 #define DEFAULT_KEEP_UNREAD 0 #define DEFAULT_FILTER_ADS 0 #define DEFAULT_MESSAGES_ON_OPEN 0 #define DEFAULT_MESSAGES_ON_OPEN_COUNT 10 #define DEFAULT_HIDE_CHATS 0 #define DEFAULT_ENABLE_CHATS 1 #define DEFAULT_JOIN_EXISTING_CHATS 1 #define DEFAULT_NOTIFICATIONS_CHATROOM 0 #define DEFAULT_NAME_AS_NICK 1 #define DEFAULT_LOAD_ALL_CONTACTS 0 #define DEFAULT_PAGES_ALWAYS_ONLINE 1 #define DEFAULT_TYPING_WHEN_INVISIBLE 1 #define DEFAULT_EVENT_NOTIFICATIONS_ENABLE 1 #define DEFAULT_EVENT_FEEDS_ENABLE 0 #define DEFAULT_EVENT_FRIENDSHIP_ENABLE 1 #define DEFAULT_EVENT_TICKER_ENABLE 0 #define DEFAULT_EVENT_ON_THIS_DAY_ENABLE 0 // Send message return values #define SEND_MESSAGE_OK 0 #define SEND_MESSAGE_ERROR 1 #define SEND_MESSAGE_CANCEL -1 // Event types #define FACEBOOK_EVENTTYPE_CALL 10010 enum ContactType { CONTACT_FRIEND = 1, // contact that IS on our server list CONTACT_NONE = 2, // contact that ISN'T on our server list CONTACT_REQUEST = 3, // contact that we asked for friendship CONTACT_APPROVE = 4, // contact that is asking us for approval of friendship CONTACT_PAGE = 5 // contact is Facebook page }; enum ClientType { CLIENT_WEB = 1, // Facebook website CLIENT_APP = 2, // Facebook mobile application CLIENT_MESSENGER = 3, // Facebook Messenger application CLIENT_OTHER = 4, // Facebook over XMPP CLIENT_MOBILE = 5 // Facebook on unknown mobile client (can't be determined for offline contacts) }; // TODO: Rework to "Events" and add also typing, seen, contact status, chat switch, etc. then have JSON parser only for parsing and a single place for processing updates // Each type then could have also separate class representing it. And when giving it in some list, make it map of arrays with key=thread_id to group it by contact/chat, to have it more effective // Use also for Poke and such events... enum MessageType { MESSAGE = 1, PHONE_CALL = 2, VIDEO_CALL = 3, ADMIN_TEXT = 4, SUBSCRIBE = 5, UNSUBSCRIBE = 6, THREAD_NAME = 7, THREAD_IMAGE = 8, }; enum EventType { EVENT_CLIENT = 1, // Client error EVENT_NEWSFEED = 2, // Newsfeed (wall) message EVENT_NOTIFICATION = 3, // New notification EVENT_OTHER = 4, // Other event (poke sent, status update, ...) EVENT_FRIENDSHIP = 5, // Friendship event EVENT_TICKER = 6, // Ticker message EVENT_ON_THIS_DAY = 7, // On this day post (memories) }; enum ParticipantRole { ROLE_ME = 0, ROLE_FRIEND = 1, ROLE_NONE = 2 }; struct ttype { const char *name; const char *id; }; extern const ttype feed_types[3], server_types[3], privacy_types[5];