/* Facebook plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once struct facebook_user { HANDLE handle; std::string user_id; std::string real_name; unsigned int status_id; unsigned int gender; DWORD last_active; std::string image_url; bool deleted; bool idle; ClientType client; facebook_user() { this->handle = NULL; this->user_id = this->real_name = this->image_url = ""; this->status_id = ID_STATUS_OFFLINE; this->gender = this->last_active = 0; this->deleted = this->idle = false; this->client = CLIENT_WEB; } facebook_user(facebook_user* fu) { this->handle = fu->handle; this->user_id = fu->user_id; this->real_name = fu->real_name; this->status_id = fu->status_id; this->gender = fu->gender; this->last_active = fu->last_active; this->image_url = fu->image_url; this->deleted = fu->deleted; this->idle = fu->idle; this->client = fu->client; } TCHAR *getMirVer() { switch (this->client) { case CLIENT_APP: return _T(FACEBOOK_CLIENT_APP); case CLIENT_MESSENGER: return _T(FACEBOOK_CLIENT_MESSENGER); case CLIENT_OTHER: return _T(FACEBOOK_CLIENT_OTHER); case CLIENT_MOBILE: return _T(FACEBOOK_CLIENT_MOBILE); case CLIENT_WEB: default: return _T(FACEBOOK_CLIENT_WEB); } } }; struct facebook_chatroom { HANDLE handle; std::tstring chat_name; std::tstring thread_id; std::map participants; std::string message_readers; DWORD last_active; }; struct facebook_message { std::string user_id; std::string sender_name; std::string message_text; std::string message_id; std::string thread_id; DWORD time; bool isIncoming; bool isUnread; bool isChat; facebook_message() { this->user_id = this->message_text = this->sender_name = this->message_id = this->thread_id = ""; this->time = 0; this->isUnread = this->isIncoming = true; this->isChat = false; } facebook_message(const facebook_message& msg) { this->user_id = msg.user_id; this->sender_name = msg.sender_name; this->message_text = msg.message_text; this->message_id = msg.message_id; this->message_id = msg.thread_id; this->time = msg.time; this->isIncoming = msg.isIncoming; this->isUnread = msg.isUnread; this->isChat = msg.isChat; } }; struct facebook_notification { std::string user_id; std::string text; std::string link; std::string id; facebook_notification() { this->user_id = this->text = this->link = this->id = ""; } }; struct facebook_newsfeed { std::string user_id; std::string title; std::string text; std::string link; facebook_newsfeed() { this->user_id = this->title = this->text = this->link = ""; } }; struct send_chat { send_chat(const std::string &chat_id,const std::string &msg) : chat_id(chat_id), msg(msg) {} std::string chat_id; std::string msg; }; struct send_direct { send_direct(HANDLE hContact,const std::string &msg, HANDLE msgid) : hContact(hContact), msg(msg), msgid(msgid) {} HANDLE hContact; std::string msg; HANDLE msgid; }; struct send_typing { send_typing(HANDLE hContact,const int status) : hContact(hContact), status(status) {} HANDLE hContact; int status; }; struct popup_data { popup_data(FacebookProto *proto) : proto(proto) {} popup_data(FacebookProto *proto, std::string url) : proto(proto), url(url) {} FacebookProto *proto; std::string url; std::string notification_id; }; struct status_data { status_data() { this->user_id = this->text = this->url = this->place = this->privacy = ""; this->isPage = false; } std::string user_id; std::string text; std::string url; std::string place; std::string privacy; bool isPage; std::vector users; }; struct wall_data { wall_data() { this->user_id = ""; this->title = NULL; this->isPage = false; } wall_data(std::string user_id, TCHAR *title, bool isPage = false) : user_id(user_id), title(title), isPage(isPage) {} std::string user_id; TCHAR *title; bool isPage; }; struct post_status_data { post_status_data(FacebookProto *proto) : proto(proto) {} post_status_data(FacebookProto *proto, wall_data *wall) : proto(proto) { this->walls.push_back(wall); } FacebookProto *proto; std::vector walls; };