/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
class FacebookProto : public PROTO_INTERFACE
{
public:
FacebookProto( const char *proto_name, const TCHAR *username );
~FacebookProto( );
inline const char* ModuleName( ) const
{
return m_szModuleName;
}
inline bool isOnline( )
{
return ( m_iStatus != ID_STATUS_OFFLINE && m_iStatus != ID_STATUS_CONNECTING );
}
inline bool isOffline( )
{
return ( m_iStatus == ID_STATUS_OFFLINE );
}
inline bool isInvisible( )
{
return ( m_iStatus == ID_STATUS_INVISIBLE );
}
//PROTO_INTERFACE
virtual HANDLE __cdecl AddToList( int flags, PROTOSEARCHRESULT* psr );
virtual HANDLE __cdecl AddToListByEvent( int flags, int iContact, HANDLE hDbEvent );
virtual int __cdecl Authorize( HANDLE hDbEvent );
virtual int __cdecl AuthDeny( HANDLE hDbEvent, const PROTOCHAR* szReason );
virtual int __cdecl AuthRecv( HANDLE hContact, PROTORECVEVENT* );
virtual int __cdecl AuthRequest( HANDLE hContact, const PROTOCHAR* szMessage );
virtual HANDLE __cdecl ChangeInfo( int iInfoType, void* pInfoData );
virtual HANDLE __cdecl FileAllow( HANDLE hContact, HANDLE hTransfer, const PROTOCHAR* szPath );
virtual int __cdecl FileCancel( HANDLE hContact, HANDLE hTransfer );
virtual int __cdecl FileDeny( HANDLE hContact, HANDLE hTransfer, const PROTOCHAR* szReason );
virtual int __cdecl FileResume( HANDLE hTransfer, int* action, const PROTOCHAR** szFilename );
virtual DWORD_PTR __cdecl GetCaps( int type, HANDLE hContact = NULL );
virtual int __cdecl GetInfo( HANDLE hContact, int infoType );
virtual HANDLE __cdecl SearchBasic( const PROTOCHAR* id );
virtual HANDLE __cdecl SearchByEmail( const PROTOCHAR* email );
virtual HANDLE __cdecl SearchByName( const PROTOCHAR* nick, const PROTOCHAR* firstName, const PROTOCHAR* lastName );
virtual HWND __cdecl SearchAdvanced( HWND owner );
virtual HWND __cdecl CreateExtendedSearchUI( HWND owner );
virtual int __cdecl RecvContacts( HANDLE hContact, PROTORECVEVENT* );
virtual int __cdecl RecvFile( HANDLE hContact, PROTOFILEEVENT* );
virtual int __cdecl RecvMsg( HANDLE hContact, PROTORECVEVENT* );
virtual int __cdecl RecvUrl( HANDLE hContact, PROTORECVEVENT* );
virtual int __cdecl SendContacts( HANDLE hContact, int flags, int nContacts, HANDLE* hContactsList );
virtual HANDLE __cdecl SendFile( HANDLE hContact, const PROTOCHAR* szDescription, PROTOCHAR** ppszFiles );
virtual int __cdecl SendMsg( HANDLE hContact, int flags, const char* msg );
virtual int __cdecl SendUrl( HANDLE hContact, int flags, const char* url );
virtual int __cdecl SetApparentMode( HANDLE hContact, int mode );
virtual int __cdecl SetStatus( int iNewStatus );
virtual HANDLE __cdecl GetAwayMsg( HANDLE hContact );
virtual int __cdecl RecvAwayMsg( HANDLE hContact, int mode, PROTORECVEVENT* evt );
virtual int __cdecl SendAwayMsg( HANDLE hContact, HANDLE hProcess, const char* msg );
virtual int __cdecl SetAwayMsg( int iStatus, const PROTOCHAR* msg );
virtual int __cdecl UserIsTyping( HANDLE hContact, int type );
virtual int __cdecl OnEvent( PROTOEVENTTYPE iEventType, WPARAM wParam, LPARAM lParam );
////////////////////////
// Services
int __cdecl GetMyAwayMsg( WPARAM, LPARAM );
int __cdecl SetMyAwayMsg( WPARAM, LPARAM );
int __cdecl SvcCreateAccMgrUI( WPARAM, LPARAM );
int __cdecl GetMyAvatar(WPARAM, LPARAM );
int __cdecl GetAvatarInfo(WPARAM, LPARAM );
int __cdecl GetAvatarCaps(WPARAM, LPARAM );
int __cdecl VisitProfile(WPARAM, LPARAM );
int __cdecl CancelFriendship(WPARAM, LPARAM );
int __cdecl RequestFriendship(WPARAM, LPARAM );
int __cdecl ApproveFriendship(WPARAM, LPARAM );
int __cdecl OnCancelFriendshipRequest(WPARAM, LPARAM );
int __cdecl CheckNewsfeeds(WPARAM, LPARAM );
int __cdecl CheckFriendRequests(WPARAM, LPARAM );
int __cdecl RefreshBuddyList(WPARAM, LPARAM );
// Events
int __cdecl OnModulesLoaded(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM, LPARAM);
int __cdecl OnBuildStatusMenu(WPARAM,LPARAM);
int __cdecl OnContactDeleted(WPARAM,LPARAM);
int __cdecl OnMind(WPARAM,LPARAM);
int __cdecl OnPreShutdown(WPARAM,LPARAM);
int __cdecl OnPrebuildContactMenu(WPARAM,LPARAM);
int __cdecl OnIdleChanged(WPARAM,LPARAM);
int __cdecl OnChatOutgoing(WPARAM,LPARAM);
int __cdecl OnJoinChat(WPARAM,LPARAM);
int __cdecl OnLeaveChat(WPARAM,LPARAM);
// Loops
bool NegotiateConnection();
BYTE GetPollRate();
void __cdecl MessageLoop(void*);
void __cdecl UpdateLoop(void*);
// Processing threads
void __cdecl ProcessBuddyList(void*);
void __cdecl ProcessFriendList(void*);
void __cdecl ProcessMessages(void*);
void __cdecl ProcessUnreadMessages(void*);
void __cdecl ProcessFeeds(void*);
void __cdecl ProcessNotifications(void*);
void __cdecl ProcessFriendRequests(void*);
void __cdecl SearchAckThread(void*);
// Worker threads
void __cdecl SignOn(void*);
void __cdecl ChangeStatus(void*);
void __cdecl SignOff(void*);
void __cdecl SetAwayMsgWorker(void*);
void __cdecl UpdateAvatarWorker(void*);
void __cdecl SendMsgWorker(void*);
void __cdecl SendChatMsgWorker(void*);
void __cdecl SendTypingWorker(void*);
void __cdecl MessagingWorker(void*);
void __cdecl DeleteContactFromServer(void*);
void __cdecl AddContactToServer(void*);
void __cdecl ApproveContactToServer(void*);
void __cdecl CancelFriendsRequest(void*);
// Contacts handling
bool IsMyContact(HANDLE, bool include_chat = false);
HANDLE ContactIDToHContact(std::string);
HANDLE ChatIDToHContact(std::string);
HANDLE AddToContactList(facebook_user*, BYTE type, bool dont_check = false, const char *new_name = "");
void SetAllContactStatuses(int status, bool reset_client = false);
HANDLE HContactFromAuthEvent(HANDLE hEvent);
// Chats handling
void AddChat(const char *id, const char *name);
void UpdateChat(const char *chat_id, const char *id, const char *name, const char *message, DWORD timestamp = 0);
bool IsChatContact(const char *chat_id, const char *id);
void AddChatContact(const char *chat_id, const char *id, const char *name);
void RemoveChatContact(const char *chat_id, const char *id);
void SetChatStatus(const char *chat_id, int status);
char *GetChatUsers(const char *chat_id);
// Connection client
facebook_client facy; // TODO: Refactor to "client" and make dynamic
// Helpers
std::tstring GetAvatarFolder();
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATIONT &ai, std::string *url);
void CheckAvatarChange(HANDLE hContact, std::string image_url);
void ToggleStatusMenuItems( BOOL bEnable );
void parseSmileys(std::string message, HANDLE hContact);
// Handles, Locks
HGENMENU m_hMenuRoot;
HGENMENU m_hMenuServicesRoot;
HANDLE m_hStatusMind;
HANDLE signon_lock_;
HANDLE avatar_lock_;
HANDLE log_lock_;
HANDLE update_loop_lock_;
HANDLE m_hNetlibUser;
std::string last_status_msg_;
std::tstring def_avatar_folder_;
HANDLE hAvatarFolder_;
HANDLE hSmileysFolder_;
std::vector avatar_queue;
static void CALLBACK APC_callback(ULONG_PTR p);
// Information providing
int Log(const char *fmt,...);
void NotifyEvent(TCHAR* title, TCHAR* info, HANDLE contact, DWORD flags, TCHAR* url=NULL);
};