/*
Facebook plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2009-11 Michal Zelinka, 2011-13 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
class FacebookProto : public PROTO_INTERFACE
{
public:
FacebookProto(const char *proto_name, const TCHAR *username);
~FacebookProto();
inline const char* ModuleName() const
{
return m_szModuleName;
}
inline bool isOnline()
{
return (m_iStatus != ID_STATUS_OFFLINE && m_iStatus != ID_STATUS_CONNECTING);
}
inline bool isOffline()
{
return (m_iStatus == ID_STATUS_OFFLINE);
}
inline bool isInvisible()
{
return (m_iStatus == ID_STATUS_INVISIBLE);
}
//PROTO_INTERFACE
virtual HANDLE __cdecl AddToList(int flags, PROTOSEARCHRESULT* psr);
virtual HANDLE __cdecl AddToListByEvent(int flags, int iContact, HANDLE hDbEvent);
virtual int __cdecl Authorize(HANDLE hDbEvent);
virtual int __cdecl AuthDeny(HANDLE hDbEvent, const PROTOCHAR* szReason);
virtual int __cdecl AuthRecv(HANDLE hContact, PROTORECVEVENT*);
virtual int __cdecl AuthRequest(HANDLE hContact, const PROTOCHAR* szMessage);
virtual HANDLE __cdecl ChangeInfo(int iInfoType, void* pInfoData);
virtual HANDLE __cdecl FileAllow(HANDLE hContact, HANDLE hTransfer, const PROTOCHAR* szPath);
virtual int __cdecl FileCancel(HANDLE hContact, HANDLE hTransfer);
virtual int __cdecl FileDeny(HANDLE hContact, HANDLE hTransfer, const PROTOCHAR* szReason);
virtual int __cdecl FileResume(HANDLE hTransfer, int* action, const PROTOCHAR** szFilename);
virtual DWORD_PTR __cdecl GetCaps(int type, HANDLE hContact = NULL);
virtual int __cdecl GetInfo(HANDLE hContact, int infoType);
virtual HANDLE __cdecl SearchBasic(const PROTOCHAR* id);
virtual HANDLE __cdecl SearchByEmail(const PROTOCHAR* email);
virtual HANDLE __cdecl SearchByName(const PROTOCHAR* nick, const PROTOCHAR* firstName, const PROTOCHAR* lastName);
virtual HWND __cdecl SearchAdvanced(HWND owner);
virtual HWND __cdecl CreateExtendedSearchUI(HWND owner);
virtual int __cdecl RecvContacts(HANDLE hContact, PROTORECVEVENT*);
virtual int __cdecl RecvFile(HANDLE hContact, PROTOFILEEVENT*);
virtual int __cdecl RecvMsg(HANDLE hContact, PROTORECVEVENT*);
virtual int __cdecl RecvUrl(HANDLE hContact, PROTORECVEVENT*);
virtual int __cdecl SendContacts(HANDLE hContact, int flags, int nContacts, HANDLE* hContactsList);
virtual HANDLE __cdecl SendFile(HANDLE hContact, const PROTOCHAR* szDescription, PROTOCHAR** ppszFiles);
virtual int __cdecl SendMsg(HANDLE hContact, int flags, const char* msg);
virtual int __cdecl SendUrl(HANDLE hContact, int flags, const char* url);
virtual int __cdecl SetApparentMode(HANDLE hContact, int mode);
virtual int __cdecl SetStatus(int iNewStatus);
virtual HANDLE __cdecl GetAwayMsg(HANDLE hContact);
virtual int __cdecl RecvAwayMsg(HANDLE hContact, int mode, PROTORECVEVENT* evt);
virtual int __cdecl SendAwayMsg(HANDLE hContact, HANDLE hProcess, const char* msg);
virtual int __cdecl SetAwayMsg(int iStatus, const PROTOCHAR* msg);
virtual int __cdecl UserIsTyping(HANDLE hContact, int type);
virtual int __cdecl OnEvent(PROTOEVENTTYPE iEventType, WPARAM wParam, LPARAM lParam);
////////////////////////
// Services
int __cdecl GetMyAwayMsg(WPARAM, LPARAM);
int __cdecl SetMyAwayMsg(WPARAM, LPARAM);
int __cdecl SvcCreateAccMgrUI(WPARAM, LPARAM);
int __cdecl GetMyAvatar(WPARAM, LPARAM);
int __cdecl GetAvatarInfo(WPARAM, LPARAM);
int __cdecl GetAvatarCaps(WPARAM, LPARAM);
int __cdecl VisitProfile(WPARAM, LPARAM);
int __cdecl CancelFriendship(WPARAM, LPARAM);
int __cdecl RequestFriendship(WPARAM, LPARAM);
int __cdecl ApproveFriendship(WPARAM, LPARAM);
int __cdecl OnCancelFriendshipRequest(WPARAM, LPARAM);
int __cdecl CheckNewsfeeds(WPARAM, LPARAM);
int __cdecl CheckFriendRequests(WPARAM, LPARAM);
int __cdecl RefreshBuddyList(WPARAM, LPARAM);
// Events
int __cdecl OnModulesLoaded(WPARAM, LPARAM);
int __cdecl OnOptionsInit(WPARAM, LPARAM);
int __cdecl OnBuildStatusMenu(WPARAM,LPARAM);
int __cdecl OnContactDeleted(WPARAM,LPARAM);
int __cdecl OnMind(WPARAM,LPARAM);
int __cdecl OnPreShutdown(WPARAM,LPARAM);
int __cdecl OnPrebuildContactMenu(WPARAM,LPARAM);
int __cdecl OnIdleChanged(WPARAM,LPARAM);
int __cdecl OnChatOutgoing(WPARAM,LPARAM);
int __cdecl OnJoinChat(WPARAM,LPARAM);
int __cdecl OnLeaveChat(WPARAM,LPARAM);
// Loops
bool NegotiateConnection();
BYTE GetPollRate();
void __cdecl MessageLoop(void*);
void __cdecl UpdateLoop(void*);
// Processing threads
void __cdecl ProcessBuddyList(void*);
void __cdecl ProcessFriendList(void*);
void __cdecl ProcessMessages(void*);
void __cdecl ProcessUnreadMessages(void*);
void __cdecl ProcessUnreadMessage(void*);
void __cdecl ProcessFeeds(void*);
void __cdecl ProcessNotifications(void*);
void __cdecl ProcessFriendRequests(void*);
void __cdecl SearchAckThread(void*);
// Worker threads
void __cdecl SignOn(void*);
void __cdecl ChangeStatus(void*);
void __cdecl SignOff(void*);
void __cdecl SetAwayMsgWorker(void*);
void __cdecl UpdateAvatarWorker(void*);
void __cdecl SendMsgWorker(void*);
void __cdecl SendChatMsgWorker(void*);
void __cdecl SendTypingWorker(void*);
void __cdecl MessagingWorker(void*);
void __cdecl DeleteContactFromServer(void*);
void __cdecl AddContactToServer(void*);
void __cdecl ApproveContactToServer(void*);
void __cdecl CancelFriendsRequest(void*);
// Contacts handling
bool IsMyContact(HANDLE, bool include_chat = false);
HANDLE ContactIDToHContact(std::string);
HANDLE ChatIDToHContact(std::string);
HANDLE AddToContactList(facebook_user*, BYTE type, bool dont_check = false, const char *new_name = "");
void SetAllContactStatuses(int status, bool reset_client = false);
HANDLE HContactFromAuthEvent(HANDLE hEvent);
// Chats handling
void AddChat(const char *id, const char *name);
void UpdateChat(const char *chat_id, const char *id, const char *name, const char *message, DWORD timestamp = 0);
bool IsChatContact(const char *chat_id, const char *id);
void AddChatContact(const char *chat_id, const char *id, const char *name);
void RemoveChatContact(const char *chat_id, const char *id);
void SetChatStatus(const char *chat_id, int status);
char *GetChatUsers(const char *chat_id);
// Connection client
facebook_client facy; // TODO: Refactor to "client" and make dynamic
// Helpers
std::tstring GetAvatarFolder();
bool GetDbAvatarInfo(PROTO_AVATAR_INFORMATIONT &ai, std::string *url);
void CheckAvatarChange(HANDLE hContact, std::string image_url);
void ToggleStatusMenuItems(BOOL bEnable);
void parseSmileys(std::string message, HANDLE hContact);
// Handles, Locks
HGENMENU m_hMenuRoot, m_hMenuServicesRoot, m_hStatusMind;
HANDLE signon_lock_;
HANDLE avatar_lock_;
HANDLE log_lock_;
HANDLE update_loop_lock_;
HANDLE m_hNetlibUser;
std::string last_status_msg_;
HANDLE hAvatarFolder_;
HANDLE hSmileysFolder_;
std::vector avatar_queue;
static void CALLBACK APC_callback(ULONG_PTR p);
// Information providing
int Log(const char *fmt,...);
void NotifyEvent(TCHAR* title, TCHAR* info, HANDLE contact, DWORD flags, TCHAR* url=NULL);
};