/* Plugin of Miranda IM for communicating with users of the MSN Messenger protocol. Copyright (c) 2012-2016 Miranda NG Team Copyright (c) 2006-2012 Boris Krasnovskiy. Copyright (c) 2003-2005 George Hazan. Copyright (c) 2002-2003 Richard Hughes (original version). This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "stdafx.h" #include "msn_proto.h" ///////////////////////////////////////////////////////////////////////////////////////// // Standard functions int CMsnProto::getStringUtf(MCONTACT hContact, const char* name, DBVARIANT* result) { return db_get_utf(hContact, m_szModuleName, name, result); } int CMsnProto::getStringUtf(const char* name, DBVARIANT* result) { return db_get_utf(NULL, m_szModuleName, name, result); } void CMsnProto::setStringUtf(MCONTACT hContact, const char* name, const char* value) { db_set_utf(hContact, m_szModuleName, name, value); } ///////////////////////////////////////////////////////////////////////////////////////// TCHAR* CMsnProto::GetContactNameT(MCONTACT hContact) { if (hContact) return (TCHAR*)pcli->pfnGetContactDisplayName(WPARAM(hContact), 0); CONTACTINFO ci = { 0 }; ci.cbSize = sizeof(ci); ci.dwFlag = CNF_DISPLAY | CNF_TCHAR; ci.szProto = m_szModuleName; if (!CallService(MS_CONTACT_GETCONTACTINFO, 0, (LPARAM)&ci)) { if (m_DisplayNameCache) mir_free(m_DisplayNameCache); return (TCHAR*)m_DisplayNameCache = ci.pszVal; } else return _T("Me"); } unsigned MSN_GenRandom(void) { unsigned rndnum; Utils_GetRandom(&rndnum, sizeof(rndnum)); return rndnum & 0x7FFFFFFF; }