/* Minecraft Dynmap plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2015-17 Robert Pösel, 2017-19 Miranda NG team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "stdafx.h" void MinecraftDynmapProto::UpdateChat(const char *name, const char *message, const time_t timestamp, bool addtolog) { // replace % to %% to not interfere with chat color codes std::string smessage = message; utils::text::replace_all(&smessage, "%", "%%"); GCEVENT gce = { m_szModuleName, szRoomName, GC_EVENT_MESSAGE }; gce.dwFlags = GCEF_UTF8; gce.time = timestamp; gce.pszText.a = smessage.c_str(); if (name == NULL) { gce.iType = GC_EVENT_INFORMATION; name = TranslateU("Server"); gce.bIsMe = false; } else gce.bIsMe = (m_nick == name); if (addtolog) gce.dwFlags |= GCEF_ADDTOLOG; gce.pszUID.a = gce.pszNick.a = name; Chat_Event(&gce); } int MinecraftDynmapProto::OnChatEvent(WPARAM, LPARAM lParam) { GCHOOK *hook = reinterpret_cast(lParam); if(strcmp(hook->pszModule,m_szModuleName)) return 0; switch(hook->iType) { case GC_USER_MESSAGE: { std::string text = mir_u2a_cp(hook->ptszText, CP_UTF8); // replace %% back to %, because chat automatically does this to sent messages utils::text::replace_all(&text, "%%", "%"); if (text.empty()) break; // Outgoing message debugLogA("**Chat - Outgoing message: %s", text.c_str()); ForkThread(&MinecraftDynmapProto::SendMsgWorker, new std::string(text)); } break; case GC_SESSION_TERMINATE: m_nick.clear(); SetStatus(ID_STATUS_OFFLINE); break; } return 0; } void MinecraftDynmapProto::AddChatContact(const char *name) { GCEVENT gce = { m_szModuleName, szRoomName, GC_EVENT_JOIN }; gce.time = DWORD(time(0)); gce.dwFlags = GCEF_UTF8 + GCEF_ADDTOLOG; gce.pszUID.a = gce.pszNick.a = name; gce.bIsMe = (m_nick == name); if (gce.bIsMe) gce.pszStatus.a = "Admin"; else gce.pszStatus.a = "Normal"; Chat_Event(&gce); } void MinecraftDynmapProto::DeleteChatContact(const char *name) { GCEVENT gce = { m_szModuleName, szRoomName, GC_EVENT_PART }; gce.dwFlags = GCEF_UTF8 + GCEF_ADDTOLOG; gce.pszUID.a = gce.pszNick.a = name; gce.time = DWORD(time(0)); gce.bIsMe = (m_nick == name); Chat_Event(&gce); } INT_PTR MinecraftDynmapProto::OnJoinChat(WPARAM,LPARAM suppress) { ptrW tszTitle(mir_a2u_cp(m_title.c_str(), CP_UTF8)); // Create the group chat session SESSION_INFO *si = Chat_NewSession(GCW_PRIVMESS, m_szModuleName, m_tszUserName, tszTitle); if (!si || m_iStatus == ID_STATUS_OFFLINE) return 0; // Create a group Chat_AddGroup(si, TranslateT("Admin")); Chat_AddGroup(si, TranslateT("Normal")); // Note: Initialization will finish up in SetChatStatus, called separately if (!suppress) SetChatStatus(m_iStatus); return 0; } void MinecraftDynmapProto::SetTopic(const char *topic) { GCEVENT gce = { m_szModuleName, szRoomName, GC_EVENT_TOPIC }; gce.dwFlags = GCEF_UTF8; gce.time = ::time(0); gce.pszText.a = topic; Chat_Event( &gce); } INT_PTR MinecraftDynmapProto::OnLeaveChat(WPARAM,LPARAM) { Chat_Control(m_szModuleName, m_tszUserName, SESSION_OFFLINE); Chat_Terminate(m_szModuleName, m_tszUserName); return 0; } void MinecraftDynmapProto::SetChatStatus(int status) { if (status == ID_STATUS_ONLINE) { // Load actual name from database ptrA nick(db_get_sa(0, m_szModuleName, MINECRAFTDYNMAP_KEY_NAME, Translate("You"))); m_nick = nick; // Add self contact AddChatContact(m_nick.c_str()); Chat_Control(m_szModuleName, m_tszUserName, SESSION_INITDONE); Chat_Control(m_szModuleName, m_tszUserName, SESSION_ONLINE); } else Chat_Control(m_szModuleName, m_tszUserName, SESSION_OFFLINE); } void MinecraftDynmapProto::ClearChat() { Chat_Control(m_szModuleName, m_tszUserName, WINDOW_CLEARLOG); } // TODO: Could this be done better? MCONTACT MinecraftDynmapProto::GetChatHandle() { /*if (chatHandle_ != NULL) return chatHandle_; for (auto &hContact : AccContacts()) { if (db_get_b(hContact, m_szModuleName, "ChatRoom", 0) > 0) { ptrA id = db_get_sa(hContact, m_szModuleName, "ChatRoomId"); if (id != NULL && !strcmp(id, m_szModuleName)) return hContact; } } return NULL;*/ GC_INFO gci = {0}; gci.Flags = GCF_HCONTACT; gci.pszModule = m_szModuleName; gci.pszID = m_tszUserName; Chat_GetInfo(&gci); return gci.hContact; }