/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015-17 Robert Pösel, 2017-23 Miranda NG team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "stdafx.h"
MinecraftDynmapProto::MinecraftDynmapProto(const char* proto_name, const wchar_t* username) :
PROTO(proto_name, username), m_interval(0), hConnection(nullptr), hEventsConnection(nullptr),
m_updateRate(5000), m_nick("")
{
this->signon_lock_ = CreateMutex(nullptr, FALSE, nullptr);
this->send_message_lock_ = CreateMutex(nullptr, FALSE, nullptr);
this->connection_lock_ = CreateMutex(nullptr, FALSE, nullptr);
this->events_loop_lock_ = CreateMutex(nullptr, FALSE, nullptr);
this->events_loop_event_ = CreateEvent(nullptr, FALSE, FALSE, nullptr);
// Group chats
CreateProtoService(PS_JOINCHAT, &MinecraftDynmapProto::OnJoinChat);
CreateProtoService(PS_LEAVECHAT, &MinecraftDynmapProto::OnLeaveChat);
HookProtoEvent(ME_GC_EVENT, &MinecraftDynmapProto::OnChatEvent);
// Create standard network connection
NETLIBUSER nlu = {};
nlu.flags = NUF_INCOMING | NUF_OUTGOING | NUF_HTTPCONNS | NUF_UNICODE;
nlu.szSettingsModule = m_szModuleName;
nlu.szDescriptiveName.w = m_tszUserName;
m_hNetlibUser = Netlib_RegisterUser(&nlu);
if (m_hNetlibUser == nullptr) {
wchar_t error[200];
mir_snwprintf(error, TranslateT("Unable to initialize Netlib for %s."), m_tszUserName);
MessageBox(nullptr, error, L"Miranda NG", MB_OK | MB_ICONERROR);
}
// Register group chat
GCREGISTER gcr = {};
gcr.pszModule = m_szModuleName;
gcr.ptszDispName = m_tszUserName;
gcr.iMaxText = MINECRAFTDYNMAP_MESSAGE_LIMIT;
Chat_Register(&gcr);
// Client instantiation
this->error_count_ = 0;
this->chatHandle_ = nullptr;
}
MinecraftDynmapProto::~MinecraftDynmapProto()
{
Netlib_CloseHandle(m_hNetlibUser);
WaitForSingleObject(this->signon_lock_, IGNORE);
WaitForSingleObject(this->send_message_lock_, IGNORE);
WaitForSingleObject(this->connection_lock_, IGNORE);
WaitForSingleObject(this->events_loop_lock_, IGNORE);
CloseHandle(this->signon_lock_);
CloseHandle(this->send_message_lock_);
CloseHandle(this->connection_lock_);
CloseHandle(this->events_loop_lock_);
CloseHandle(this->events_loop_event_);
}
//////////////////////////////////////////////////////////////////////////////
INT_PTR MinecraftDynmapProto::GetCaps(int type, MCONTACT)
{
switch(type) {
case PFLAGNUM_1:
return PF1_CHAT;
case PFLAGNUM_2:
return PF2_ONLINE;
case PFLAG_MAXLENOFMESSAGE:
return MINECRAFTDYNMAP_MESSAGE_LIMIT;
case PFLAG_UNIQUEIDTEXT:
return (INT_PTR) TranslateT("Visible name");
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////
int MinecraftDynmapProto::SetStatus(int new_status)
{
// Routing not supported statuses
switch (new_status) {
case ID_STATUS_OFFLINE:
case ID_STATUS_CONNECTING:
new_status = ID_STATUS_OFFLINE;
break;
default:
new_status = ID_STATUS_ONLINE;
break;
}
m_iDesiredStatus = new_status;
if (new_status == m_iStatus) {
return 0;
}
if (m_iStatus == ID_STATUS_CONNECTING && new_status != ID_STATUS_OFFLINE) {
return 0;
}
if (new_status == ID_STATUS_OFFLINE) {
ForkThread(&MinecraftDynmapProto::SignOffWorker, this);
} else {
ForkThread(&MinecraftDynmapProto::SignOnWorker, this);
}
return 0;
}
//////////////////////////////////////////////////////////////////////////////
// EVENTS
MWindow MinecraftDynmapProto::OnCreateAccMgrUI(MWindow hwndParent)
{
return CreateDialogParam(g_plugin.getInst(),MAKEINTRESOURCE(IDD_MinecraftDynmapACCOUNT), hwndParent, MinecraftDynmapAccountProc, (LPARAM)this);
}
void MinecraftDynmapProto::OnShutdown()
{
SetStatus(ID_STATUS_OFFLINE);
}
void MinecraftDynmapProto::OnContactDeleted(MCONTACT)
{
OnLeaveChat(NULL, NULL);
}
//////////////////////////////////////////////////////////////////////////////
// HELPERS
bool MinecraftDynmapProto::handleEntry(const std::string &method)
{
debugLogA(" >> Entering %s()", method.c_str());
return true;
}
bool MinecraftDynmapProto::handleSuccess(const std::string &method)
{
debugLogA(" << Quitting %s()", method.c_str());
reset_error();
return true;
}
bool MinecraftDynmapProto::handleError(const std::string &method, const std::string &error, bool force_disconnect)
{
increment_error();
debugLogA("!!!!! Quitting %s() with error: %s", method.c_str(), !error.empty() ? error.c_str() : "Something went wrong");
if (!force_disconnect && error_count_ <= (UINT)db_get_b(0, m_szModuleName, MINECRAFTDYNMAP_KEY_TIMEOUTS_LIMIT, MINECRAFTDYNMAP_TIMEOUTS_LIMIT)) {
return true;
}
reset_error();
SetStatus(ID_STATUS_OFFLINE);
return false;
}