/* Minecraft Dynmap plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2015-17 Robert Pösel, 2017-23 Miranda NG team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "stdafx.h" MinecraftDynmapProto::MinecraftDynmapProto(const char* proto_name, const wchar_t* username) : PROTO(proto_name, username), m_interval(0), hConnection(nullptr), hEventsConnection(nullptr), m_updateRate(5000), m_nick("") { this->signon_lock_ = CreateMutex(nullptr, FALSE, nullptr); this->send_message_lock_ = CreateMutex(nullptr, FALSE, nullptr); this->connection_lock_ = CreateMutex(nullptr, FALSE, nullptr); this->events_loop_lock_ = CreateMutex(nullptr, FALSE, nullptr); this->events_loop_event_ = CreateEvent(nullptr, FALSE, FALSE, nullptr); // Group chats CreateProtoService(PS_JOINCHAT, &MinecraftDynmapProto::OnJoinChat); CreateProtoService(PS_LEAVECHAT, &MinecraftDynmapProto::OnLeaveChat); HookProtoEvent(ME_GC_EVENT, &MinecraftDynmapProto::OnChatEvent); // Create standard network connection NETLIBUSER nlu = {}; nlu.flags = NUF_INCOMING | NUF_OUTGOING | NUF_HTTPCONNS | NUF_UNICODE; nlu.szSettingsModule = m_szModuleName; nlu.szDescriptiveName.w = m_tszUserName; m_hNetlibUser = Netlib_RegisterUser(&nlu); if (m_hNetlibUser == nullptr) { wchar_t error[200]; mir_snwprintf(error, TranslateT("Unable to initialize Netlib for %s."), m_tszUserName); MessageBox(nullptr, error, L"Miranda NG", MB_OK | MB_ICONERROR); } // Register group chat GCREGISTER gcr = {}; gcr.pszModule = m_szModuleName; gcr.ptszDispName = m_tszUserName; gcr.iMaxText = MINECRAFTDYNMAP_MESSAGE_LIMIT; Chat_Register(&gcr); // Client instantiation this->error_count_ = 0; this->chatHandle_ = nullptr; } MinecraftDynmapProto::~MinecraftDynmapProto() { Netlib_CloseHandle(m_hNetlibUser); WaitForSingleObject(this->signon_lock_, IGNORE); WaitForSingleObject(this->send_message_lock_, IGNORE); WaitForSingleObject(this->connection_lock_, IGNORE); WaitForSingleObject(this->events_loop_lock_, IGNORE); CloseHandle(this->signon_lock_); CloseHandle(this->send_message_lock_); CloseHandle(this->connection_lock_); CloseHandle(this->events_loop_lock_); CloseHandle(this->events_loop_event_); } ////////////////////////////////////////////////////////////////////////////// INT_PTR MinecraftDynmapProto::GetCaps(int type, MCONTACT) { switch(type) { case PFLAGNUM_1: return PF1_CHAT; case PFLAGNUM_2: return PF2_ONLINE; case PFLAG_MAXLENOFMESSAGE: return MINECRAFTDYNMAP_MESSAGE_LIMIT; case PFLAG_UNIQUEIDTEXT: return (INT_PTR) TranslateT("Visible name"); } return 0; } ////////////////////////////////////////////////////////////////////////////// int MinecraftDynmapProto::SetStatus(int new_status) { // Routing not supported statuses switch (new_status) { case ID_STATUS_OFFLINE: case ID_STATUS_CONNECTING: new_status = ID_STATUS_OFFLINE; break; default: new_status = ID_STATUS_ONLINE; break; } m_iDesiredStatus = new_status; if (new_status == m_iStatus) { return 0; } if (m_iStatus == ID_STATUS_CONNECTING && new_status != ID_STATUS_OFFLINE) { return 0; } if (new_status == ID_STATUS_OFFLINE) { ForkThread(&MinecraftDynmapProto::SignOffWorker, this); } else { ForkThread(&MinecraftDynmapProto::SignOnWorker, this); } return 0; } ////////////////////////////////////////////////////////////////////////////// // EVENTS MWindow MinecraftDynmapProto::OnCreateAccMgrUI(MWindow hwndParent) { return CreateDialogParam(g_plugin.getInst(),MAKEINTRESOURCE(IDD_MinecraftDynmapACCOUNT), hwndParent, MinecraftDynmapAccountProc, (LPARAM)this); } void MinecraftDynmapProto::OnShutdown() { SetStatus(ID_STATUS_OFFLINE); } void MinecraftDynmapProto::OnContactDeleted(MCONTACT) { OnLeaveChat(NULL, NULL); } ////////////////////////////////////////////////////////////////////////////// // HELPERS bool MinecraftDynmapProto::handleEntry(const std::string &method) { debugLogA(" >> Entering %s()", method.c_str()); return true; } bool MinecraftDynmapProto::handleSuccess(const std::string &method) { debugLogA(" << Quitting %s()", method.c_str()); reset_error(); return true; } bool MinecraftDynmapProto::handleError(const std::string &method, const std::string &error, bool force_disconnect) { increment_error(); debugLogA("!!!!! Quitting %s() with error: %s", method.c_str(), !error.empty() ? error.c_str() : "Something went wrong"); if (!force_disconnect && error_count_ <= (UINT)db_get_b(0, m_szModuleName, MINECRAFTDYNMAP_KEY_TIMEOUTS_LIMIT, MINECRAFTDYNMAP_TIMEOUTS_LIMIT)) { return true; } reset_error(); SetStatus(ID_STATUS_OFFLINE); return false; }