/*
Minecraft Dynmap plugin for Miranda Instant Messenger
_____________________________________________
Copyright © 2015 Robert Pösel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.  If not, see .
*/
#pragma once
class MinecraftDynmapProto : public PROTO
{
public:
	MinecraftDynmapProto(const char *proto_name, const TCHAR *username);
	~MinecraftDynmapProto();
	inline const char* ModuleName() const {
		return m_szModuleName;
	}
	inline bool isOnline() {
		return (m_iStatus != ID_STATUS_OFFLINE && m_iStatus != ID_STATUS_CONNECTING);
	}
	inline bool isOffline() {
		return (m_iStatus == ID_STATUS_OFFLINE);
	}
	// PROTO_INTERFACE
	virtual	DWORD_PTR __cdecl GetCaps(int type, MCONTACT hContact = NULL);
	virtual	int       __cdecl SetStatus(int iNewStatus);
	virtual	int       __cdecl OnEvent(PROTOEVENTTYPE iEventType, WPARAM wParam, LPARAM lParam);
	// Services
	INT_PTR __cdecl SvcCreateAccMgrUI(WPARAM, LPARAM);
	// Events
	int  __cdecl OnModulesLoaded(WPARAM, LPARAM);
	// int  __cdecl OnOptionsInit(WPARAM, LPARAM);
	int  __cdecl OnContactDeleted(WPARAM,LPARAM);
	int  __cdecl OnPreShutdown(WPARAM,LPARAM);
	int  __cdecl OnPrebuildContactMenu(WPARAM,LPARAM);
	// Chat handling
	int     __cdecl OnChatEvent(WPARAM,LPARAM);
	INT_PTR __cdecl OnJoinChat(WPARAM,LPARAM);
	INT_PTR __cdecl OnLeaveChat(WPARAM,LPARAM);
		  
	// Loops
	void __cdecl EventsLoop(void*);
	// Worker threads
	void __cdecl SignOnWorker(void*);
	void __cdecl SignOffWorker(void*);
	void __cdecl SendMsgWorker(void*);
	// Chat handling
 	void AddChat(const char *id, const char *name);
	void UpdateChat(const char *name, const char *message, const time_t timestamp = time(NULL), bool addtochat = true);
	void AddChatContact(const char *nick);
	void DeleteChatContact(const char *name);
	void SetChatStatus(int);
	void ClearChat();
	void SetTopic(const char *topic);
	MCONTACT GetChatHandle();
	// Locks
	HANDLE signon_lock_;	
	HANDLE connection_lock_;
	HANDLE send_message_lock_;	
	HANDLE events_loop_lock_;
	
	HANDLE events_loop_event_;
	
	// Handles
	HANDLE hConnection;
	HANDLE hEventsConnection;
	HANDLE chatHandle_;
	// Data storage
	void    store_headers(http::response *resp, NETLIBHTTPHEADER *headers, int headers_count);
	std::string get_server(bool not_last = false);
	std::string get_language();
	// Connection handling
	unsigned int error_count_;
	// Helpers
	bool    handleEntry(const std::string &method);
	bool    handleSuccess(const std::string &method);
	bool    handleError(const std::string &method, const std::string &error = "", bool force_disconnect = false);
	void __inline increment_error() { error_count_++; }
	void __inline decrement_error() { if (error_count_ > 0) error_count_--; }
	void __inline reset_error() { error_count_ = 0; }
	
	// HTTP communication
	http::response sendRequest(const int request_type, std::string *post_data = NULL, std::string *get_data = NULL);
	std::string chooseAction(int, std::string *get_data = NULL);
	NETLIBHTTPHEADER *get_request_headers(int request_type, int *headers_count);
	// Requests and processing
	bool doSignOn();
	bool doEvents();
	bool doSendMessage(const std::string &message_text);
	std::string doGetPage(int);
	// Configuration
	std::string m_nick;
	std::string m_cookie;
	std::string m_server;	
	std::string m_title;	
	std::string m_timestamp;
	int m_interval;	
	int m_updateRate;
};