/* Minecraft Dynmap plugin for Miranda Instant Messenger _____________________________________________ Copyright © 2015-17 Robert Pösel, 2017-19 Miranda NG team This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once // DB macros #define getU8String(setting, dest) db_get_utf(NULL, m_szModuleName, setting, dest) #define setU8String(setting, value) db_set_utf(NULL, m_szModuleName, setting, value) // HTTP constants and object #define HTTP_CODE_FAKE_DISCONNECTED 0 #define HTTP_CODE_FAKE_ERROR 1 namespace http { struct response { response() : code(0) {} int code; std::map< std::string, std::string > headers; std::string data; }; } class ScopedLock { public: ScopedLock(HANDLE h) : handle_(h) { WaitForSingleObject(handle_,INFINITE); } ~ScopedLock() { if (handle_) ReleaseMutex(handle_); } void Unlock() { ReleaseMutex(handle_); handle_ = nullptr; } private: HANDLE handle_; };