#include "common.h" WORD CSteamProto::SteamToMirandaStatus(int state) { switch (state) { case 0: //Offline return ID_STATUS_OFFLINE; case 2: //Busy return ID_STATUS_DND; case 3: //Away return ID_STATUS_AWAY; /*case 4: //Snoozing prim = PURPLE_STATUS_EXTENDED_AWAY; break; case 5: //Looking to trade return "trade"; case 6: //Looking to play return "play";*/ //case 1: //Online default: return ID_STATUS_ONLINE; } } int CSteamProto::MirandaToSteamState(int status) { switch (status) { case ID_STATUS_ONLINE: return 1; //Online case ID_STATUS_DND: return 2; //Busy case ID_STATUS_AWAY: return 3; //Away /*case 4: //Snoozing prim = PURPLE_STATUS_EXTENDED_AWAY; break; case 5: //Looking to trade return "trade"; case 6: //Looking to play return "play";*/ //case 1: //Online default: return ID_STATUS_OFFLINE; } } bool CSteamProto::IsOnline() { return m_iStatus > ID_STATUS_OFFLINE; } void CSteamProto::SetServerStatusThread(void *arg) { WORD status = *((WORD*)arg); ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); int state = CSteamProto::MirandaToSteamState(status); // change status if (m_iStatus == state) return; int oldStatus = m_iStatus; m_iStatus = state; SteamWebApi::MessageApi::SendResult sendResult; SteamWebApi::MessageApi::SendStatus(m_hNetlibUser, token, sessionId, state, &sendResult); if (sendResult.IsSuccess()) ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus); } void CSteamProto::Authorize(SteamWebApi::AuthorizationApi::AuthResult *authResult) { ptrW username(getWStringA("Username")); ptrA password(getStringA("Password")); // try to authorize SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, password, authResult); if (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded()) { do { if (authResult->IsEmailAuthNeeded()) { GuardParam guard; lstrcpyA(guard.domain, authResult->GetEmailDomain()); if (DialogBoxParam( g_hInstance, MAKEINTRESOURCE(IDD_GUARD), NULL, CSteamProto::GuardProc, (LPARAM)&guard) != 1) break; authResult->SetAuthCode(guard.code); } if (authResult->IsCaptchaNeeded()) { // todo: show captcha dialog } // try to authorize with emailauthcode or captcha taxt SteamWebApi::AuthorizationApi::Authorize(m_hNetlibUser, username, password, authResult); } while (authResult->IsEmailAuthNeeded() || authResult->IsCaptchaNeeded()); } } void CSteamProto::LogInThread(void* param) { CMStringA token(getStringA("TokenSecret")); if (token.IsEmpty()/* && !this->IsOnline()*/) { SteamWebApi::AuthorizationApi::AuthResult authResult; Authorize(&authResult); // if some error if (!authResult.IsSuccess()) { // todo: dosplay error message from authResult.GetMessage() //ProtoBroadcastAck(NULL, ACKTYPE_LOGIN, ACKRESULT_FAILED, NULL, LOGINERR_BADUSERID); m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE); return; } token = authResult.GetToken(); setString("TokenSecret", token); setString("SteamID", authResult.GetSteamid()); } SteamWebApi::LoginApi::LoginResult loginResult; SteamWebApi::LoginApi::Logon(m_hNetlibUser, token, &loginResult); // if some error if (!loginResult.IsSuccess()) { // set status to offline m_iStatus = m_iDesiredStatus = ID_STATUS_OFFLINE; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, ID_STATUS_OFFLINE); return; } else { setString("SessionID", loginResult.GetSessionId()); setDword("MessageID", loginResult.GetMessageId()); // set selected status m_iStatus = m_iDesiredStatus; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)ID_STATUS_CONNECTING, m_iDesiredStatus); } // start pooling thread if (m_hPollingThread == NULL && !m_bTerminated) { m_bTerminated = false; m_hPollingThread = ForkThreadEx(&CSteamProto::PollingThread, NULL, NULL); } // get contact list SteamWebApi::FriendListApi::FriendList friendList; SteamWebApi::FriendListApi::Load(m_hNetlibUser, token, loginResult.GetSteamId(), &friendList); if (friendList.IsSuccess()) { for (int i = 0; i < friendList.GetCount(); i++) { if (!FindContact(friendList[i])) { SteamWebApi::FriendApi::Friend rFriend; SteamWebApi::FriendApi::LoadSummaries(m_hNetlibUser, token, friendList[i], &rFriend); if (!rFriend.IsSuccess()) continue; AddContact(rFriend); } } } } void CSteamProto::LogOutThread(void*) { ptrA token(getStringA("TokenSecret")); ptrA sessionId(getStringA("SessionID")); SteamWebApi::LoginApi::Logoff(m_hNetlibUser, token, sessionId); delSetting("SessionID"); }