#include "stdafx.h" #define POLLING_ERRORS_LIMIT 5 void CSteamProto::ParsePollData(JSONNode *data) { JSONNode *node, *item = NULL; // FIXME: Temporary solution for receivng too many duplicated typing events; should be reworked better std::string typingUser; std::string steamIds; for (size_t i = 0; i < json_size(data); i++) { item = json_at(data, i); if (item == NULL) break; node = json_get(item, "steamid_from"); ptrA steamId(mir_u2a(ptrW(json_as_string(node)))); node = json_get(item, "utc_timestamp"); time_t timestamp = atol(ptrA(mir_u2a(ptrW(json_as_string(node))))); node = json_get(item, "type"); ptrW type(json_as_string(node)); if (!lstrcmpi(type, L"saytext") || !lstrcmpi(type, L"emote") || !lstrcmpi(type, L"my_saytext") || !lstrcmpi(type, L"my_emote")) { MCONTACT hContact = FindContact(steamId); if (!hContact) continue; node = json_get(item, "text"); ptrW text(json_as_string(node)); T2Utf szMessage(text); PROTORECVEVENT recv = { 0 }; recv.timestamp = timestamp; recv.szMessage = szMessage; if (wcsstr(type, L"my_") == NULL) { ProtoChainRecvMsg(hContact, &recv); } else { recv.flags = PREF_SENT; Proto_RecvMessage(hContact, &recv); } } else if (!lstrcmpi(type, L"typing")) { // FIXME: Temporary solution for receivng too many duplicated typing events; should be reworked better if (typingUser == (char*)steamId) continue; typingUser = steamId; MCONTACT hContact = FindContact(steamId); if (hContact) { CallService(MS_PROTO_CONTACTISTYPING, hContact, (LPARAM)STEAM_TYPING_TIME); } } else if (!lstrcmpi(type, L"personastate")) { node = json_get(item, "persona_state"); int status = node ? SteamToMirandaStatus(json_as_int(node)) : -1; if (IsMe(steamId)) { node = json_get(item, "persona_name"); setWString("Nick", ptrW(json_as_string(node))); if (status == -1 || status == ID_STATUS_OFFLINE) continue; if (status != m_iStatus) { debugLogW(L"CSteamProto::ParsePollData: Change own status to %i", status); int oldStatus = m_iStatus; m_iStatus = m_iDesiredStatus = status; ProtoBroadcastAck(NULL, ACKTYPE_STATUS, ACKRESULT_SUCCESS, (HANDLE)oldStatus, m_iStatus); } continue; } MCONTACT hContact = FindContact(steamId); if (hContact == NULL) continue; // probably this is info about random player playing on same server, so we ignore it if (status != -1) SetContactStatus(hContact, status); node = json_get(item, "persona_name"); setWString(hContact, "Nick", ptrW(json_as_string(node))); // todo: find difference between state changing and info changing steamIds.append(steamId).append(","); } else if (!lstrcmpi(type, L"personarelationship")) { node = json_get(item, "persona_state"); int state = json_as_int(node); switch (state) { case 0: {// removed MCONTACT hContact = FindContact(steamId); if (hContact) { ContactIsRemoved(hContact); } } break; case 1: {// ignored MCONTACT hContact = FindContact(steamId); if (hContact) { ContactIsIgnored(hContact); } } break; case 2: {// auth request MCONTACT hContact = FindContact(steamId); if (hContact) { ContactIsAskingAuth(hContact); } else { // load info about this user from server ptrA token(getStringA("TokenSecret")); PushRequest( new GetUserSummariesRequest(token, steamId), &CSteamProto::OnAuthRequested, mir_strdup(steamId), MirFreeArg); } } break; case 3: // add to list // todo break; default: continue; } } else if (!lstrcmpi(type, L"leftconversation")) { if (!getBool("ShowChatEvents", true)) continue; // chatstates gone event MCONTACT hContact = FindContact(steamId); if (hContact) { BYTE bEventType = STEAM_DB_EVENT_CHATSTATES_GONE; DBEVENTINFO dbei = {}; dbei.pBlob = &bEventType; dbei.cbBlob = 1; dbei.eventType = EVENTTYPE_STEAM_CHATSTATES; dbei.flags = DBEF_READ; dbei.timestamp = time(NULL); dbei.szModule = m_szModuleName; db_event_add(hContact, &dbei); } } else { continue; } } if (!steamIds.empty()) { steamIds.pop_back(); ptrA token(getStringA("TokenSecret")); PushRequest( new GetUserSummariesRequest(token, steamIds.c_str()), &CSteamProto::OnGotUserSummaries); } } void CSteamProto::PollingThread(void*) { debugLogW(L"CSteamProto::PollingThread: entering"); ptrA token(getStringA("TokenSecret")); ptrA umqId(getStringA("UMQID")); UINT32 messageId = getDword("MessageID", 0); int errors = 0; int errorsLimit = getByte("PollingErrorsLimit", POLLING_ERRORS_LIMIT); while (IsOnline() && errors < errorsLimit) { PollRequest *request = new PollRequest(token, umqId, messageId, IdleSeconds()); // request->nlc = m_pollingConnection; HttpResponse *response = request->Send(m_hNetlibUser); delete request; if (!ResponseHttpOk(response)) { errors++; } else { ptrA body((char*)mir_calloc(response->dataLength + 2)); mir_strncpy(body, response->pData, response->dataLength + 1); JSONROOT root(body); if (root == NULL) { errors++; } else { JSONNode *node = json_get(root, "error"); if (node) { ptrW error(json_as_string(node)); if (!lstrcmpi(error, L"OK")) { // Remember last message timestamp node = json_get(root, "utc_timestamp"); time_t timestamp = _wtoi64(ptrW(json_as_string(node))); if (timestamp > getDword("LastMessageTS", 0)) setDword("LastMessageTS", timestamp); node = json_get(root, "messagelast"); messageId = json_as_int(node); node = json_get(root, "messages"); JSONNode *nroot = json_as_array(node); if (nroot != NULL) { ParsePollData(nroot); json_delete(nroot); } // Reset error counter only when we've got OK errors = 0; // m_pollingConnection = response->nlc; } else if (!lstrcmpi(error, L"Timeout")) { // Do nothing as this is not necessarily an error } else if (!lstrcmpi(error, L"Not Logged On")) // 'else' below will handle this error, we don't need this particular check right now { // need to relogin debugLogW(L"CSteamProto::PollingThread: Not Logged On"); // try to reconnect only when we're actually online (during normal logout we will still got this error anyway, but in that case our status is already offline) if (IsOnline() && Relogin()) { // load umqId and messageId again umqId = getStringA("UMQID"); // it's ptrA so we can assign it without fearing a memory leak messageId = getDword("MessageID", 0); } else { // let it jump out of further processing errors = errorsLimit; } } else { // something wrong debugLogW(L"CSteamProto::PollingThread: %s (%d)", error, response->resultCode); // token has expired if (response->resultCode == HTTP_CODE_UNAUTHORIZED) delSetting("TokenSecret"); // too low timeout? node = json_get(root, "sectimeout"); int timeout = json_as_int(node); if (timeout < STEAM_API_TIMEOUT) debugLogW(L"CSteamProto::PollingThread: Timeout is too low (%d)", timeout); // let it jump out of further processing errors = errorsLimit; } } } } delete response; } setDword("MessageID", messageId); if (IsOnline()) { debugLogW(L"CSteamProto::PollingThread: unexpected termination; switching protocol to offline"); SetStatus(ID_STATUS_OFFLINE); } m_hPollingThread = NULL; debugLogW(L"CSteamProto::PollingThread: leaving"); }